Zig
Moderator: Terryn
Zig
so I was making an engine-based game and it was just too much to fir in ZZT so I loaded up Zig and I'm a bit confused, does anyone know if there's a working Object Library or if that was never implemented?
I chose Zig to move to next because I heard that it was the only really good ZZT clone, but I'm personally stumped. I'm using 2.1a from the z2 archives because I couldn't find a later version online. Vista doesn't like it so I'm using DOSBox. Am I missing something stupid?
I chose Zig to move to next because I heard that it was the only really good ZZT clone, but I'm personally stumped. I'm using 2.1a from the z2 archives because I couldn't find a later version online. Vista doesn't like it so I'm using DOSBox. Am I missing something stupid?
I'm nupanick.
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- secret sauce
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- thematrixeatsyou
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Yeah, sure. It's pretty simple really. Just open up the ediException at 0x00147723
If you're not happy with ZZT, go with (dare I say it here) Megazeux. If you're not happy with that, go with GCC.
Yes, I do mean the compiler.
(although I'm working on a ZZT clone myself, which is supposed to be ZZT without the 150 object limit and the 20000B limit (raised to 64KB) and the 100 board limit (raised to 256, although I'm trying to get it to treat them as relative in some way) and fontset loading and palette loading and maybe a few other things too... can't guarantee i'll finish it, though, so i'll shut up now :/ )
If you're not happy with ZZT, go with (dare I say it here) Megazeux. If you're not happy with that, go with GCC.
Yes, I do mean the compiler.
(although I'm working on a ZZT clone myself, which is supposed to be ZZT without the 150 object limit and the 20000B limit (raised to 64KB) and the 100 board limit (raised to 256, although I'm trying to get it to treat them as relative in some way) and fontset loading and palette loading and maybe a few other things too... can't guarantee i'll finish it, though, so i'll shut up now :/ )
AKA GreaseMonkey. This is my old nick.
Unless someone sneakily changes it while I'm not looking.
Oh well.
Playing around with timing hacks.
Unless someone sneakily changes it while I'm not looking.
Oh well.
Playing around with timing hacks.
- Zenith Nadir
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In A.D. 2101 war was beginning.
Captain: What happen ?
Mechanic: Somebody set up us the bomb.
Operator: We get signal.
Captain: What !
Operator: Main screen turn on.
Captain: It's you !!
CATS: How are you gentlemen !! All your base are belong to us. You are on the way to destruction.
Captain: What you say !!
CATS: You have no chance to survive make your time. Ha ha ha ha ....
Operator: Captain !!
Captain: Take off every 'ZIG'!! You know what you doing.
Captain: Move 'ZIG'. For great justice.
Captain: What happen ?
Mechanic: Somebody set up us the bomb.
Operator: We get signal.
Captain: What !
Operator: Main screen turn on.
Captain: It's you !!
CATS: How are you gentlemen !! All your base are belong to us. You are on the way to destruction.
Captain: What you say !!
CATS: You have no chance to survive make your time. Ha ha ha ha ....
Operator: Captain !!
Captain: Take off every 'ZIG'!! You know what you doing.
Captain: Move 'ZIG'. For great justice.
he looked upon the world and saw it was still depraved
Overall: Rotton egg for breakfast
Overall: Rotton egg for breakfast
- Dr. Dos
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Mooseka wrote:THAT'S RIGHT WIZARD! ALL YOUR BASE ARE BELONG TO ME NOW!
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
- Quantum P.
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I think ZIG games were originally accepted on z2 because ZIG was meant to be backwards compatible with ZZT (unlike MegaZeux). Also, I imagine it didn't hurt that ZIG was strongly hyped as the way of the future. I don't know the whole story, though: if you were there, please enlighten me.
I imagine what happened with ZIG is what happens with almost all ZZT clones: the author gets an overoptimistic start on the clone, finds out that it's really hard to make a GCS, and eventually gets tired of developing it. What's left is buggy and cannot compete with the more established GCSs (ZZT, MegaZeux).
Out of curiosity, what's the engine you're trying to make, Nupanick?
I imagine what happened with ZIG is what happens with almost all ZZT clones: the author gets an overoptimistic start on the clone, finds out that it's really hard to make a GCS, and eventually gets tired of developing it. What's left is buggy and cannot compete with the more established GCSs (ZZT, MegaZeux).
Out of curiosity, what's the engine you're trying to make, Nupanick?
- Dr. Dos
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ZIG was awesome and the only real problems it had were no #change, no SAVES, and no sound for 99% of people using it.
Fuck the haters.
Fuck the haters.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
So, I guess I'll have to use the reasonably backwards compatible PLASTIC or else suck it up and learn Robotic.
As for what I'm actually trying to do here, I wanted to make a sequel to PortalZZT but without the requirement of only shooting on specially-programmed walls. I was thinking that if I could teleport objects between boards like Zig can that I might be able to do it.
As for what I'm actually trying to do here, I wanted to make a sequel to PortalZZT but without the requirement of only shooting on specially-programmed walls. I was thinking that if I could teleport objects between boards like Zig can that I might be able to do it.
I'm nupanick.
- Smilymzx
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I am very interested in a new ZZT clone (Is it in ASM?), Either that, Or PapaBear open sources Plastic (but will never happen)thematrixeatsyou wrote:(although I'm working on a ZZT clone myself, which is supposed to be ZZT without the 150 object limit and the 20000B limit (raised to 64KB) and the 100 board limit (raised to 256, although I'm trying to get it to treat them as relative in some way) and fontset loading and palette loading and maybe a few other things too... can't guarantee i'll finish it, though, so i'll shut up now :/ )
Zig Sucks, Live with it
Also, If anyone has a full copy of EZZT (Enhanced ZZT) I can try to disassemble it. But the Webpage is dead long ago! I wish the creator of EZZT (Craig Boston) would come back.
BTW: What originally happened to Craig back then?