Help with multiplayer Plastic
Moderator: Terryn
Help with multiplayer Plastic
Does anyone know how to make multiplayer worlds in Plastic? I was going to make a sort of z2 playground but I have no clue how it works and don't want to mess with servers if there's a dedicated server for this thingy.
I'm nupanick.
- Ellypses
- Whaf yew vauhnt?
- Posts: 145
- Joined: Tue Aug 24, 2004 2:14 pm
- Location: In hell called earth
- Contact:
Plastic plays over IP connections using any plastic file you have. Just hit M, (h)ost, and load game. To join, M, (j)oin, (I)P, and type in the IP the game is hosted.
Note that the Portal tile that's located in the item category is use to spawn players adjacent to it.
To access the chat box, you use the tab key.
There are commands that exists in plastic that is specially for multiplayer. If I can remember right, I think one of them is "#Focus" which is used for seeking the "closes" or "farthest" player. I may have to find that old #plastic logs if I got it to check and make sure.
BTW. F7 key, when used on the object code editor checks for errors. On plastic, the object will not operate if it thinks there is an error in it's code and would not run at all.
Note that the Portal tile that's located in the item category is use to spawn players adjacent to it.
To access the chat box, you use the tab key.
There are commands that exists in plastic that is specially for multiplayer. If I can remember right, I think one of them is "#Focus" which is used for seeking the "closes" or "farthest" player. I may have to find that old #plastic logs if I got it to check and make sure.
BTW. F7 key, when used on the object code editor checks for errors. On plastic, the object will not operate if it thinks there is an error in it's code and would not run at all.
- asiekierka
- YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
- Posts: 223
- Joined: Sat Sep 10, 2005 10:06 am
- asiekierka
- YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
- Posts: 223
- Joined: Sat Sep 10, 2005 10:06 am