IT'S ACTUALLY ABOUT ZZT THIS TIME I SWEAR

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

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Flimsy
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IT'S ACTUALLY ABOUT ZZT THIS TIME I SWEAR

Post by Flimsy »

It's possible to make, using only solids, empties, sliders and teleporters, a pathway that you can only get through if you have a boulder AND which you can get the boulder out the other side of as well AND that resets itself so it can be used again.

CAN YOU MAKE IT?
It seems unlikely that this deeply unsatisfactory situation will be resolved by a new attempt to answer the old question; instead, as has been suggested by some of the most thoughtful students, we should expect to find that some part of the conceptual landscape in which this problematic entity resides must be reconstructed before it will come into focus.
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Post by superbowl shuffle »

I could if that post made sense, if I trusted you were being serious, and if I liked the taste of semen.

So far only one of these conditions has been satisfied.
[size=75:lh51rn9h][b:lh51rn9h]When the 5 o'clock whistle blows, so do I.[/b:lh51rn9h]
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TTTPPP
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Post by TTTPPP »

I made it, or at least I made something which took ages to make. The spec of my pathway is:
The pathway only uses solid, empty, nssliders and transporters
You can only get through with a boulder
You can get the boulder out the other side
If you get the boulder out the other side then you will have reset the pathway
You can't go the wrong way through the path

I'll pm you a link to a picture of the design (because I'm sure you'll want it)
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Flimsy
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Post by Flimsy »

It does do everything you say! However, i would like it to reset even if you don't take the boulder out the other side. Ideally it would reset AND you would HAVE to take the boulder out the other side.

Actually, let's make that the stated goal here. Using solids, sliders, and teleporters, make a thing that you have to have a boulder to get through, and that you have to exit still pushing the boulder, and that resets itself.
It seems unlikely that this deeply unsatisfactory situation will be resolved by a new attempt to answer the old question; instead, as has been suggested by some of the most thoughtful students, we should expect to find that some part of the conceptual landscape in which this problematic entity resides must be reconstructed before it will come into focus.
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Flimsy
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Post by Flimsy »

or, prove such a device to be impossible.
It seems unlikely that this deeply unsatisfactory situation will be resolved by a new attempt to answer the old question; instead, as has been suggested by some of the most thoughtful students, we should expect to find that some part of the conceptual landscape in which this problematic entity resides must be reconstructed before it will come into focus.
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Flimsy
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Post by Flimsy »

Let's allow boulders to be used in the design as well. Solids, empties, teleporters, sliders, and boulders.
It seems unlikely that this deeply unsatisfactory situation will be resolved by a new attempt to answer the old question; instead, as has been suggested by some of the most thoughtful students, we should expect to find that some part of the conceptual landscape in which this problematic entity resides must be reconstructed before it will come into focus.
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Quantum P.
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Post by Quantum P. »

Don't forget the player!
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Flimsy
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Post by Flimsy »

Anybody? No?

i can do it.
It seems unlikely that this deeply unsatisfactory situation will be resolved by a new attempt to answer the old question; instead, as has been suggested by some of the most thoughtful students, we should expect to find that some part of the conceptual landscape in which this problematic entity resides must be reconstructed before it will come into focus.
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TTTPPP
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Post by TTTPPP »

I just made a discovery that I reckon could be useful (read as essential).

When travelling through a teleporter you can come out of one further away than the nearest, provided all earlier ones are blocked.

I'm well tired at the moment though, so this might have to wait until tomorrow.
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Quantum P.
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Post by Quantum P. »

You can also push boulders and sliders through teleporters, and they come out the other side, traveling just like a player would.
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superbowl shuffle
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Post by superbowl shuffle »

And you can travel through teleporters while zzt is paused without unpausing!
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TTTPPP
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Post by TTTPPP »

Quantum P. wrote:You can also push boulders and sliders through teleporters, and they come out the other side, traveling just like a player would.
Quantum, you're my hero!
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TTTPPP
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Post by TTTPPP »

After being completely convinced it was impossible before I think I've done it. The new design is such that:
It only uses solid, empty, slider and boulder tiles
You can only get through with a boulder
You can only get out with a boulder
If you come out then you will have reset the path

It also has the following undesirable properties:
It's possible to get stuck in the pathway
The pathway takes up about half of a board
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Flimsy
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Post by Flimsy »

Mine is the same except it only takes up about a sixth of the board.
It seems unlikely that this deeply unsatisfactory situation will be resolved by a new attempt to answer the old question; instead, as has been suggested by some of the most thoughtful students, we should expect to find that some part of the conceptual landscape in which this problematic entity resides must be reconstructed before it will come into focus.
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Flimsy
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Post by Flimsy »

I don't think anyone else is attempting to make this, so let's see your design. Here's mine:

Image
It seems unlikely that this deeply unsatisfactory situation will be resolved by a new attempt to answer the old question; instead, as has been suggested by some of the most thoughtful students, we should expect to find that some part of the conceptual landscape in which this problematic entity resides must be reconstructed before it will come into focus.
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