Object Duplication
Moderators: Commodore, Zenith Nadir
Object Duplication
In an engine I'm working on, I kind of need a reliable way to duplicate objects. Obviously, I could just have a duplicator in one place and use the "feel along the walls" method to have the original get to it, but this has disadvantages:
1) Duplicator noise
2) annoying, specialized programming to find duplicator
3) it jams up if more than one object uses it.
Any other ideas for object replication, or fixes for the disadvantages of the "easy" way?
1) Duplicator noise
2) annoying, specialized programming to find duplicator
3) it jams up if more than one object uses it.
Any other ideas for object replication, or fixes for the disadvantages of the "easy" way?
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- LOOK OUT FER BAAAD BOB
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If the object that is duplicated is supposed to find its way to the duplicator, then
Okay, after reading your problem again I've decided I have no idea what you're talking about. It's not possible to duplicate an object without a duplicator, but since what you want to do seems more complicated, there may be an alternative. You need to explain just what you want to do.
Okay, after reading your problem again I've decided I have no idea what you're talking about. It's not possible to duplicate an object without a duplicator, but since what you want to do seems more complicated, there may be an alternative. You need to explain just what you want to do.
[size=75:lh51rn9h][b:lh51rn9h]When the 5 o'clock whistle blows, so do I.[/b:lh51rn9h]
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You could use the silencer, but if you'd play music in the meantime that'd do just the same thing. I don't know a way of tweaking a dupe to become silent of it's own1) Duplicator noise
why find a dupe? you could just have 1 dupe for each object and leave the object there. then it'd only need to find it's way back/2) annoying, specialized programming to find duplicator
use multiple dupes.3) it jams up if more than one object uses it
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In other words: ADVANCED TWEAKING
probably you'll find the ALT+T in kevedits documentation, but what to change is something different. If I'm correct you can just change the x and y step to some large values, then it'll duplicate from his location + the x/ystep to it's location - x/y step, but if you could find Nanobot, you better ask him since I'm not sure about whether it works at larger distances
probably you'll find the ALT+T in kevedits documentation, but what to change is something different. If I'm correct you can just change the x and y step to some large values, then it'll duplicate from his location + the x/ystep to it's location - x/y step, but if you could find Nanobot, you better ask him since I'm not sure about whether it works at larger distances