ZZT VR Port

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Mooseka
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ZZT VR Port

Post by Mooseka »

where's it at nerds

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q2k2k
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Re: ZZT VR Port

Post by q2k2k »

Did someone say VRChat?huehue

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Mooseka
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Re: ZZT VR Port

Post by Mooseka »

answer me, cowards

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Smilymzx
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Re: ZZT VR Port

Post by Smilymzx »

How about porting Dosbox to VR, calling it VRDOSBOX, Playing ZZT on it, And call it a day, Sicko!

:drussrox:

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Mooseka
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Re: ZZT VR Port

Post by Mooseka »

no

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Commodore
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Re: ZZT VR Port

Post by Commodore »

Image
*POW* *CLANK* *PING*

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Re: ZZT VR Port

Post by Commodore »

*POW* *CLANK* *PING*

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Mooseka
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Re: ZZT VR Port

Post by Mooseka »

holy shit, I did not expect a serious reply to this. now I don't know what to do.

seriously though, this would be really cool if it were tweaked to work with games like edible vomit.

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Dark-Star2018
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Re: ZZT VR Port

Post by Dark-Star2018 »

I love seriously considering zany proposals, so here's my 2 cents: it would be entirely possible to create a 3D game using entirely ZZT 'resources' like ASCII symbols, STK and movement.

I've seen some damn beautiful images made with STK even with the 2-dimensional, low-res layout we're stuck with, and a decent artist with 10x the resolution to play with could knock our socks off.

Using ASCII symbols for objects and characters would be absolutely child's play. The :touch command could be done by having the player-character's 'space' collide with an object.

What would be tricky would be replicating the sound/music system so that it 'felt right'. And there would be absolutely no way to replicate all the little tricks that people can do in the ZZT-OOP engine. That would get into serious programming territory.
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