Super ZZT Land

Housing for low income families.

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bitbot
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Super ZZT Land

Post by bitbot »

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Last edited by bitbot on Mon Sep 26, 2016 4:44 pm, edited 51 times in total.
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Commodore
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Re: Super Mario ZZT Land

Post by Commodore »

I really like your graphic style. Nice color selection, and a cool classic video game feel. It has a good sense of depth. It might look even better if you could pull the middle pyramids base's one square lower, so that it does not sit at the same height as the ones further away. Are you using a side-scrolling engine like in the SZZT encyclopedia?
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Re: Super Mario ZZT Land

Post by bitbot »

Hey, thanks for the compliment but it's not entirely 'my style'. I'm aiming for the underdog feel of Mario Land 1 & 2 combined with the finesse of Mario All-Stars & World, plus some elements of New SMB & 3D Land. I really got a jolt of creativity on this one.

Kudos to T-bone for inspiration and the antagonist, EvilMario.
Commodore wrote:It might look even better if you could pull the middle pyramids base's one square lower, so that it does not sit at the same height as the ones further away.
You read my mind. It's back to the drawing board...
The title screen is also subject to change. I'd like to put a little demo there.
Commodore wrote:Are you using a side-scrolling engine like in the SZZT encyclopedia?
No. I want to utilize the player and the LINK II gravity engine... So far so good. I'll post the new engine soon.
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Re: Super Mario ZZT Land

Post by Commodore »

Those games don't have graphical limitations of zzt. Sure you take inspiration from them, but in order to translate it, a lot of interpretation goes on. Take the trees you used copiously in link II, the style is usually to draw a forest with fades, and make it look all chaotic and natural. Instead you mimicked the source (tile based video games) and it turned out looking original (for zzt).
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Re: Super ZZT Land

Post by bitbot »

Thanks. You appreciate the simple things.

So I came across Sonic256's rendition of the Mario Underworld music in Merbotia, an impressive game for the time.
I'm hitting some walls in SZZT, but I've got a sledgehammer.

Classic artwork by Hydra:
Image

Some nice isometric pyramids by InfoSponge:
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Re: Super ZZT Land

Post by bitbot »

Okay. Here's the platform engine concept.

I need to figure out how to get the objects to follow the player on X-axis in regions.
engine.png
engine.png (2.44 KiB) Viewed 15680 times
Yellow is Jump. White is Fall.

Jump when up is pressed:

Code: Select all

@jump
#cycle 1
:L
#if not contact jump
/i
#L
:Jump
#put n boulder
#put n boulder
/i
#change boulder fake
#L
Fall on contact:

Code: Select all

@Fall
#cycle 1
:L
#if contact fall
/i
#L
:fall
#put s boulder
#put s boulder
/i
#change boulder fake
#L
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Re: Super ZZT Land

Post by Commodore »

pretty updates :)
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Re: Super ZZT Land needs YOUR microgames!

Post by bitbot »

This is really starting to take shape... No turning back now!

Why not contribute a microgame or two? :)
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Re: Super ZZT Land needs YOUR microgames!

Post by Commodore »

I'm interested, but need some more details. What exactly are you looking for?
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Re: Super ZZT Land needs YOUR microgames!

Post by Commodore »

oops, didn't see you edited the first post.
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Re: Super ZZT Land needs YOUR microgames!

Post by bitbot »

Commodore wrote:I'm interested, but need some more details. What exactly are you looking for?
Anything you want! Doesn't even have to be fully functioning.
Commodore wrote:oops, didn't see you edited the first post.
Yup, see above for details. Glad you're in!

Edit: C'mon guys, don't be shy... If ZZT is dead, then let's go down in glory!
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Re: Super ZZT Land needs YOUR microgames!

Post by Saxxon »

bitbot wrote:Edit: C'mon guys, don't be shy... If ZZT is dead, then let's go down in glory!
I agree :]

I really like what you've posted so far.
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Re: Super ZZT Land - Submit a nanogame!

Post by bitbot »

Saxxon wrote:
bitbot wrote:Edit: C'mon guys, don't be shy... If ZZT is dead, then let's go down in glory!
I agree :]

I really like what you've posted so far.
Thanks for the tools that enable my productivity.

Reaching for the stars...

Code: Select all

@galaxy
#cycle 4
:lp
#play ---sa#x++++g----g++++fx
#play --sf
#play ++saxx----gxa#x+cx-a#x
#play ++sg----g++++sfx----f
/i/i/i/i/i
#play ++saxx----gxa#xgxfx++++g
#play --sd
#play ++sfx-----c++++a#xx----d
#play --sxfxgx
/i/i/i/i/i/i/i
#play --sfx++++g----d++++fx
#play --sc
#play ++sa#xx----dxfxdx
/i/i/i/i
#play ---sa#x++++g----g++++fx
#play --sf
#play ++saxx----gxa#x+cx-a#x
#play ++sg----g++++sfx----f
/i/i/i/i/i
#play ++saxx----gxa#xgxfx
#play ++sg----d
#play ++sfx-----c++++a#xx----d
#play --sxfxgx
/i/i/i/i/i/i/i
#play --sf+++f+f----d+++++ff
#play --sc+++++f--ics---dx
#play ++ics----dx
/i/i/i/i
#play +i.a---sgix+++qf
#play --sgxa#x+cx-a#ixsg
/i/i/i/i/i
#play --ixsfx+++ids---g+++f
#play --sa#x+++igi.c---sdix
/i/i/i/i
#play qa#--sdxfxgxfix
#play --sdixscx+++ic---sdx
#play s++ic
/i/i/i/i/i/i
#play --sdx
/i
#play +i.a---sgix+++qf
#play --sgxa#x+cx-a#ixsg
/i/i/i/i/i
#play +id---sfx+++if---sgx
#play +ig---sgx+++i.c---sdix
/i/i/i/i
#play qa#--sdxfxgxfix
#play --sdixsci.xsdxfxdx
/i/i/i/i/i/i/i
#play ---sa#x++++g----g++++fx
#play --sf
#play ++saxx----gxa#x+cx-a#x
#play ++sg----g++++sfx----f
/i/i/i/i/i
#play ++saxx----gxa#xgxfx++++g
#play --sd
#play ++sfx-----c++++a#xx----d
#play --sxfxgx
/i/i/i/i/i/i/i
#play --sfx++++g----d++++fx
#play --sc
#play ++sa#xx----dxfxdx
/i/i/i/i
#play ++saxgxfxgaxxgxfxgxaxgxf
#play ++sxgaxxgxfxgx
/i/i/i/i/i/i/i/i
#play ++sa#xgxfxga#xx#gxfxgx
#play t++fxfx+fxfx
#play t++++fxfxfxfx--ics---gx
#play ++ics---cx
/i/i/i/i/i/i/i/i
#play +i.a---sgix+++qf
#play --sgxa#x+cx-a#ixsg
/i/i/i/i/i
#play --ixsfx+++ids---g+++f
#play --sa#x+++igi.c---sdix
/i/i/i/i
#play qa#--sdxfxgxfix
#play --sdixscx+++ic---sdx
#play ++ic
/i/i/i/i/i/i
#play --sdx
/i
#play +i.a---sgix+++qf
#play --sgxa#x+cx-a#ixsg
/i/i/i/i/i
#play +id---sfx+++if---sgx
#play +ig---sgx+++i.c---sdix
/i/i/i/i
#play qa#--sdxfxgxfix
#play --sdixsci.xsdxfxdx
/i/i/i/i/i/i/i
#play ---sa#x++++g----g++++fx
#play --sf
#play ++saxx----gxa#x+cx-a#x
#play ++sg----g++++sfx----f
/i/i/i/i/i
#play ++saxx----gxa#xgxfx++++g
#play --sd
#play ++sfx-----c++++a#xx----d
#play --sxfxgx
/i/i/i/i/i/i/i
#play --sfx++++g----d++++fx
#play --sc
#play ++sa#xx----dxfxdx
/i/i/i/i
#play ---sa#x++++g----g++++fx
#play --sf
#play ++saxx----gxa#x+cx-a#x
#play ++sg----g++++sfx----f
/i/i/i/i/i
#play ++saxx----gxa#xgxfx
#play ++sg----d
#play ++sfx-----c++++a#xx----d
#play --sxfxgx
/i/i/i/i/i/i/i
#play --sf+++f+f----d+++++ff
#play --sc+++++f--ics---dx
#play ++ics----dx
/i/i/i/i
#play +i.a---sgix+++qf
#play --sgxa#x+cx-a#ixsg
/i/i/i/i/i
#play --ixsfx+++ids---g+++f
#play --sa#x+++igi.c---sdix
/i/i/i/i
#play qa#--sdxfxgxfix
#play --sdixscx+++ic---sdx
#play ++ic
/i/i/i/i/i/i
#play --sdx
/i
#play +i.asxixqfqxxix
/i/i/i/i/i
#play +idsxxifsxxigsxxi.csxix
/i/i/i/i
#play qa#qxi.xix
#play --ixixtfxfxsxgxa#x+cx
/i/i/i/i/i/i/i
#lp
Who says you can't do yellow borders ?
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Last edited by bitbot on Sun Oct 07, 2012 8:09 pm, edited 5 times in total.
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Re: Super ZZT Land - Submit a nanogame!

Post by Commodore »

My weekend starts monday, and I've got an idea for one.
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Re: Super ZZT Land™

Post by bitbot »

Sweet! Hope it's a C64 port.
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