I should make something

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Quantum P.
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Post by Quantum P. »

Image

I haven't forgotten about this project! Progress is a bit slow, especially because I've been focusing on my Collabyrinth entry lately.

I've been laying out the terrain for the first major part of the world, which is somewhat time consuming. I'll send out copies to asiekierka and Commodore when I've got something more substantial.

@InfoSponge: I'm not sure how many testers I'm going to need. Right now, I don't have much of a game at all (testers right now might more accurately be called alpha testers?). But I might ask for your help later on, if that's alright.
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Post by InfoSponge »

whatever, whenever.
just let me know.
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asiekierka
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Post by asiekierka »

TIP: don't give your game to too many betatesters or make a public beta

because

it's cool to keep stuff as a secret

except to the select... three! QP, AS, CD


QPASCiD!
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nps
so kawaii! so cute!
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Post by nps »

grrrrrr! stop keeping secrets! it makes me so angry! i must find out!!!
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Post by InfoSponge »

*shrug*
the less i know about it
the less i can be excited about
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bitbot
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Re: I should make something

Post by bitbot »

bump.
Image Image
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Quantum P.
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Re: I should make something

Post by Quantum P. »

http://zzt.org/?p=comicmain&comic=3

I never really made much progress on this, sadly. It turns out that quality languages are complicated; lazy me is used to casual effort and keeping stuff mostly in my head, whereas this required taking notes and actual work. Also, I tried reading a Tintin book in the original French, and I realized how difficult learning a language can be -- I wasn't sure I could make learning a completely useless language fun.

On the plus side, it did have an awesome intro, and asiekierka was suitably impressed. :)
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Commodore
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Re: I should make something

Post by Commodore »

I need some puzzles for my archeologist game. Maybe you've got something kicking around. You don't even have to make them look nice, just the bare bones necessary, and I'll decorate them.
*POW* *CLANK* *PING*
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