Search found 188 matches
- Fri May 26, 2006 2:26 pm
- Forum: ZZT Projects
- Topic: Trying to do something in ZZT that I think (hope) is new...
- Replies: 27
- Views: 15395
This sounds awesome. I'm really impressed you have a working beta of the stealth thing, I can't see how it can practically work. Presumably the different stealth areas are marked by different colour fakes, and if so then how do you check for the player being on top of it? Or do you use something mor...
- Wed May 24, 2006 10:44 am
- Forum: Goth Topic
- Topic: guys zamros is gay
- Replies: 33
- Views: 12749
- Tue May 23, 2006 5:19 pm
- Forum: ZZT General
- Topic: Made a ZZT game.
- Replies: 7
- Views: 3084
So there's quite a few things wrong with this game. 1. It starts as if it has a plot, then actually has no plot. Either that or it's saved on the wrong board maybe? I didn't really look to closely. On closer inspection it looks like it is saved on the wrong board. 2. The one board of gameplay is fai...
- Tue May 23, 2006 9:37 am
- Forum: Goth Topic
- Topic: And If I Ever Lose Those Balls
- Replies: 614
- Views: 190847
- Fri May 19, 2006 1:22 pm
- Forum: ZZT General
- Topic: Town of ZZT ZZT contest
- Replies: 3
- Views: 1767
This contest was genius, but I never got anywhere near finishing my entry, so instead I'm just going to write the idea I had for it. My idea was to make a ZZT engine in ZZT. Has this been done before? The major challenges which I thought you might come across were: Picking up items Passages Joining ...
- Thu May 18, 2006 4:01 pm
- Forum: ZZT General
- Topic: make a game
- Replies: 35
- Views: 11045
The only thing I could come up with was sticking it in a scroll. Then you could have a line later in the scroll which #put a key (without specifying colour). Personally I think the line #change normal line is pretty useless, though it obviously could make a difference. Is it possible that #if blocke...
- Sun May 14, 2006 8:22 am
- Forum: Vvltvre Kvltvre >:[
- Topic: ATTN z2: the swelliestest of the ideas
- Replies: 40
- Views: 27686
- Sat May 13, 2006 10:45 pm
- Forum: ZZT General
- Topic: make a game
- Replies: 35
- Views: 11045
Well by different tile I meant a tile with different char or colour. Which prevents you using the: http://img123.imageshack.us/img123/4695/zzt417km.jpg approach. (As different colours means you can pick up all the keys at once). Instead I came up with: http://img123.imageshack.us/img123/4707/zzt361x...
- Wed May 10, 2006 5:24 pm
- Forum: ZZT General
- Topic: make a game
- Replies: 35
- Views: 11045
- Tue May 09, 2006 2:05 pm
- Forum: ZZT General
- Topic: make a game
- Replies: 35
- Views: 11045
I thought I'd done it, but then rechecked the rules, and unfortunately mine was just lions and bears... ...so anyway really interesting challenge! I'm struggling to beat 31 (or 33 depending on what's allowed to be in the end position). Can I clarify that a move is either the player moving a square, ...
- Tue May 09, 2006 1:24 pm
- Forum: ZZT General
- Topic: WoZ 2006 #2
- Replies: 161
- Views: 40254
- Thu May 04, 2006 8:26 am
- Forum: !drugbash
- Topic: I 'm finally drunbk for the first time
- Replies: 33
- Views: 21788
- Wed May 03, 2006 10:11 am
- Forum: !drugbash
- Topic: I 'm finally drunbk for the first time
- Replies: 33
- Views: 21788
- Tue May 02, 2006 1:14 pm
- Forum: Suggestions
- Topic: engines of searching
- Replies: 6
- Views: 7170
- Tue May 02, 2006 12:21 pm
- Forum: ZZT Companies
- Topic: Adisoft inc.
- Replies: 17
- Views: 16212
I'm with Oof. I didn't find Claus particularly offensive, and he didn't flood fill any of the forums or anything. If Claus was irritating he deserves to get parodied for eternity, but banning seems a bit harsh. Or was there more than just the Z2 posts? I don't use RAWR or whatever you kids are into ...