Search found 204 matches

by Appetite4
Thu Dec 22, 2016 1:31 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 191270

More Credits

Changed the "Bach" credit. It was his son, so close enough. Inserting U274 instead of U137 would double the tempo. It wouldn't work if the prefix is the only part changed, though--you'll note that the song itself overrides it because it also has a tempo spec there. The latest tempo code in...
by Appetite4
Wed Dec 21, 2016 9:38 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 191270

Bach?

I've updated the Bach credits (and the song title). Now that I think about it, didn't Todd Replogle create a complete version of this song for Caves of Thor? It was an impressive "arpeggio" sound system for the time that unfortunately never went anywhere (MIDI and wave synthesis stole the ...
by Appetite4
Tue Dec 20, 2016 4:05 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 191270

Hall of Music UPDATED!

Great news! The Hall of Music now has a major upgrade. New features include... Larger work area (800x600) Full timeline control: can move song playback position anywhere using scrollbar Time and max time readouts Ability to pause and resume playback Ability to auto-loop playback Prefix text now sets...
by Appetite4
Fri Dec 09, 2016 12:00 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 191270

Update

BTW this project hasn't stalled--I just wanted to give myself a break after working on it pretty diligently for two years. This is going to seem like an amazing confession...but I actually have a life outside of ZZT. I'm still committed. The main reason I haven't jumped right into the next round of ...
by Appetite4
Sat Dec 03, 2016 12:36 am
Forum: ZZT Projects
Topic: Fall of ZZT: The Curse of Production Quality
Replies: 13
Views: 13534

Re-imagining the Town

The start of "Fall of ZZT" begins in the original Town of ZZT. This is not a copy-paste of the original Town, though, but rather, a re-imagining of the town as a conceptual location in the larger ZZT universe. Exploration allows you to discover that things aren't as normal as they seem. Yo...
by Appetite4
Fri Nov 18, 2016 1:01 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 191270

Re: Editing

Are you telling me that the GUI editor is not able to modify regular superz's titlescreen? To modify the title screen, do the following from the main menu: G: Go to GUI Editor. L: Load GUI. Select from the source code release, one of these files: proving_grounds.ZZTGUI, lost_forest.ZZTGUI, monster_...
by Appetite4
Wed Nov 16, 2016 10:55 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 191270

GUI Editor

I've been playing around with this! Can you explain how to edit a szzt world's intro screen? The instructions are rather vague. The GUI editor could stand to be improved. It was actually the first editor component I designed, when I was prototyping ZZT Ultra back in 2014. It's maybe a bit too basic...
by Appetite4
Wed Nov 02, 2016 12:01 am
Forum: ZZT Projects
Topic: Smash ZZT
Replies: 36
Views: 33956

NERF

Since this game is handing people's asses to them, I decided to put a continue option into Smash ZZT. http://www.chriskallen.com/zzt/ZZTUltra.php?DEP_STARTUPFILE=content/3_wad/SMASHZZT.WAD So now it's more like the arcade, in that it's pay-to-win. Except, payment is given in the form of your score i...
by Appetite4
Fri Oct 28, 2016 11:30 pm
Forum: ZZT General
Topic: Ecco the Dolphin
Replies: 15
Views: 17970

Nice!

Impressive! I got it to run smoothly in ZZT Ultra, although there are still some weird parsing cases to support that are interpreted as ZZT-OOP errors (instead of ignored in the original engine). This only happens when you return to a room you were in once already. I would have thought a dolphin wou...
by Appetite4
Wed Oct 26, 2016 1:17 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 191270

Proof of concept finished: HTML 5

After trying out the ScriptProcessorNode functionality, I think I have all the proof-of-concept work completed to start a more official HTML 5 conversion. The sound system is kind of precarious, of course--gain works very differently on different browsers when you mix everything yourself. Latency is...
by Appetite4
Sat Oct 22, 2016 12:14 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 191270

It's OK

I absolutely know what development hell is like. Apology accepted. The notion of competitive friction is rather misplaced. I thought it was a good idea for ALL projects to continue, all ahead full. Despite our best efforts, there is no way to know for sure which projects will prevail as "the be...
by Appetite4
Wed Oct 19, 2016 10:40 pm
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 191270

Re: ZZT Ultra

Ummm... When I upgraded my Flash Player, the HTML and the SWF cannot do anything due to a "Security Error". ERROR: SecurityError: Error #2148 How awful! Chrome, right? I got this too. Seems to affect it more when you try to launch content from the file:// protocol, indicating local files....
by Appetite4
Thu Oct 13, 2016 4:02 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 191270

WebAudio API

Two things are a serious irritant right now for an HTML 5 implementation: The fact that the file system API "FileSaver" and WebAudio API "ScriptProcessor" components were created, but not standardized, and the fact that replacements for these components are listed as up-and-comin...
by Appetite4
Mon Oct 10, 2016 9:39 pm
Forum: ZZT General
Topic: ZZT Retrospective Video
Replies: 8
Views: 9244

Credits?

This is an issue that has given me trouble, too. The name is now "Alexis" but the credits are plastered with the name "Greg." A permanent record of a different name, everywhere. I've decided to use the new name in The Hall of Music . After all, if she wants to be called that, I'm...
by Appetite4
Fri Oct 07, 2016 1:29 am
Forum: ZZT Projects
Topic: Fall of ZZT: The Curse of Production Quality
Replies: 13
Views: 13534

Fall of ZZT: The Curse of Production Quality

Smash ZZT reflected my love for action games. But that's not the only game type I have in mind. Another game, which will be an RPG, is Fall of ZZT: The Curse of Production Quality. This is going to be an absolutely crazy, fourth-wall-breaking adventure featuring a group of disenfranchised 1990s Epic...