Search found 204 matches
- Thu Dec 22, 2016 1:31 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 191270
More Credits
Changed the "Bach" credit. It was his son, so close enough. Inserting U274 instead of U137 would double the tempo. It wouldn't work if the prefix is the only part changed, though--you'll note that the song itself overrides it because it also has a tempo spec there. The latest tempo code in...
- Wed Dec 21, 2016 9:38 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 191270
Bach?
I've updated the Bach credits (and the song title). Now that I think about it, didn't Todd Replogle create a complete version of this song for Caves of Thor? It was an impressive "arpeggio" sound system for the time that unfortunately never went anywhere (MIDI and wave synthesis stole the ...
- Tue Dec 20, 2016 4:05 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 191270
Hall of Music UPDATED!
Great news! The Hall of Music now has a major upgrade. New features include... Larger work area (800x600) Full timeline control: can move song playback position anywhere using scrollbar Time and max time readouts Ability to pause and resume playback Ability to auto-loop playback Prefix text now sets...
- Fri Dec 09, 2016 12:00 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 191270
Update
BTW this project hasn't stalled--I just wanted to give myself a break after working on it pretty diligently for two years. This is going to seem like an amazing confession...but I actually have a life outside of ZZT. I'm still committed. The main reason I haven't jumped right into the next round of ...
- Sat Dec 03, 2016 12:36 am
- Forum: ZZT Projects
- Topic: Fall of ZZT: The Curse of Production Quality
- Replies: 13
- Views: 13534
Re-imagining the Town
The start of "Fall of ZZT" begins in the original Town of ZZT. This is not a copy-paste of the original Town, though, but rather, a re-imagining of the town as a conceptual location in the larger ZZT universe. Exploration allows you to discover that things aren't as normal as they seem. Yo...
- Fri Nov 18, 2016 1:01 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 191270
Re: Editing
Are you telling me that the GUI editor is not able to modify regular superz's titlescreen? To modify the title screen, do the following from the main menu: G: Go to GUI Editor. L: Load GUI. Select from the source code release, one of these files: proving_grounds.ZZTGUI, lost_forest.ZZTGUI, monster_...
- Wed Nov 16, 2016 10:55 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 191270
GUI Editor
I've been playing around with this! Can you explain how to edit a szzt world's intro screen? The instructions are rather vague. The GUI editor could stand to be improved. It was actually the first editor component I designed, when I was prototyping ZZT Ultra back in 2014. It's maybe a bit too basic...
- Wed Nov 02, 2016 12:01 am
- Forum: ZZT Projects
- Topic: Smash ZZT
- Replies: 36
- Views: 33956
NERF
Since this game is handing people's asses to them, I decided to put a continue option into Smash ZZT. http://www.chriskallen.com/zzt/ZZTUltra.php?DEP_STARTUPFILE=content/3_wad/SMASHZZT.WAD So now it's more like the arcade, in that it's pay-to-win. Except, payment is given in the form of your score i...
- Fri Oct 28, 2016 11:30 pm
- Forum: ZZT General
- Topic: Ecco the Dolphin
- Replies: 15
- Views: 17970
Nice!
Impressive! I got it to run smoothly in ZZT Ultra, although there are still some weird parsing cases to support that are interpreted as ZZT-OOP errors (instead of ignored in the original engine). This only happens when you return to a room you were in once already. I would have thought a dolphin wou...
- Wed Oct 26, 2016 1:17 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 191270
Proof of concept finished: HTML 5
After trying out the ScriptProcessorNode functionality, I think I have all the proof-of-concept work completed to start a more official HTML 5 conversion. The sound system is kind of precarious, of course--gain works very differently on different browsers when you mix everything yourself. Latency is...
- Sat Oct 22, 2016 12:14 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 191270
It's OK
I absolutely know what development hell is like. Apology accepted. The notion of competitive friction is rather misplaced. I thought it was a good idea for ALL projects to continue, all ahead full. Despite our best efforts, there is no way to know for sure which projects will prevail as "the be...
- Wed Oct 19, 2016 10:40 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 191270
Re: ZZT Ultra
Ummm... When I upgraded my Flash Player, the HTML and the SWF cannot do anything due to a "Security Error". ERROR: SecurityError: Error #2148 How awful! Chrome, right? I got this too. Seems to affect it more when you try to launch content from the file:// protocol, indicating local files....
- Thu Oct 13, 2016 4:02 am
- Forum: ZZT Clones and Editors
- Topic: ZZT Ultra
- Replies: 268
- Views: 191270
WebAudio API
Two things are a serious irritant right now for an HTML 5 implementation: The fact that the file system API "FileSaver" and WebAudio API "ScriptProcessor" components were created, but not standardized, and the fact that replacements for these components are listed as up-and-comin...
- Mon Oct 10, 2016 9:39 pm
- Forum: ZZT General
- Topic: ZZT Retrospective Video
- Replies: 8
- Views: 9244
Credits?
This is an issue that has given me trouble, too. The name is now "Alexis" but the credits are plastered with the name "Greg." A permanent record of a different name, everywhere. I've decided to use the new name in The Hall of Music . After all, if she wants to be called that, I'm...
- Fri Oct 07, 2016 1:29 am
- Forum: ZZT Projects
- Topic: Fall of ZZT: The Curse of Production Quality
- Replies: 13
- Views: 13534
Fall of ZZT: The Curse of Production Quality
Smash ZZT reflected my love for action games. But that's not the only game type I have in mind. Another game, which will be an RPG, is Fall of ZZT: The Curse of Production Quality. This is going to be an absolutely crazy, fourth-wall-breaking adventure featuring a group of disenfranchised 1990s Epic...