Search found 369 matches
- Sat Feb 23, 2008 7:24 pm
- Forum: ZZT Clones and Editors
- Topic: DreamZZT 3.0.8 and DreamZZT-lite
- Replies: 82
- Views: 68130
nedemai had a gbazzt project about five months ago. there have been many port/remake projects; I think PLASTIC is the only one that came to some level of fruition. anyways i recall sam saying there was a console viewport command that allowed you to scale the screen, i forget the command and don't r...
- Sat Feb 23, 2008 6:12 am
- Forum: ZZT Projects
- Topic: own.zzt
- Replies: 11
- Views: 5811
- Fri Feb 22, 2008 10:57 pm
- Forum: ZZT General
- Topic: Nanogame exhibition: Single-board ZZT games. ~Tilde.
- Replies: 22
- Views: 9842
- Wed Feb 20, 2008 10:26 pm
- Forum: ZZT General
- Topic: more people
- Replies: 139
- Views: 49047
- Wed Feb 20, 2008 9:25 pm
- Forum: ZZT General
- Topic: Small Game Exhibition
- Replies: 22
- Views: 8863
- Wed Feb 20, 2008 8:04 pm
- Forum: ZZT General
- Topic: more people
- Replies: 139
- Views: 49047
- Sun Feb 17, 2008 5:37 am
- Forum: ZZT Clones and Editors
- Topic: Zap
- Replies: 156
- Views: 89515
- Thu Feb 14, 2008 6:07 am
- Forum: ZZT Projects
- Topic: zzt game return to hometown
- Replies: 5
- Views: 3216
- Wed Feb 13, 2008 1:22 am
- Forum: ZZT Projects
- Topic: zzt game return to hometown
- Replies: 5
- Views: 3216
zzt game return to hometown
player bumbles around looking for eight magic keys that open up his old homestead keys are stored as a flag so that you can carry them all at once will be only one file so it should be easy to drop it and pick up work again in summer looking into ways to minimize prolonged horizontal walking, forest...
- Fri Feb 08, 2008 2:05 am
- Forum: ZZT Projects
- Topic: Portal in ZZT,
- Replies: 71
- Views: 27900
Hard to say what the problem is without looking at the game first-hand, but... -> Are your sensor objects all running at cycle 1? -> Do you have one idle in your loop(s)? Otherwise it will check multiple times per cycle and occasionally miss. -> ZZT can't #put anything on the bottom line of the scre...
- Thu Feb 07, 2008 2:39 am
- Forum: Ando's Home for Imaginary Threads
- Topic: ZZT Gallery
- Replies: 43
- Views: 27548
http://i253.photobucket.com/albums/hh51/zztgallery/ithinkyoumightneedthekey.png http://i253.photobucket.com/albums/hh51/zztgallery/indianajones.png http://i253.photobucket.com/albums/hh51/zztgallery/islands.png http://i253.photobucket.com/albums/hh51/zztgallery/honkydisco.png Edit: http://i253.phot...
- Wed Feb 06, 2008 4:46 pm
- Forum: ZZT Projects
- Topic: Portal in ZZT,
- Replies: 71
- Views: 27900
You can check if water or empty tiles have stats (they don't by default) by pressing ctrl+s. It's completely harmless, just takes up memory. Empty tiles with stats will sometimes send the player sliding across them. copy+pasting is airtight, but if you're using the windows port it may crash in the a...
- Tue Feb 05, 2008 11:36 pm
- Forum: ZZT Projects
- Topic: What are you working on right now?
- Replies: 362
- Views: 149533
retro game i have no name for it yet, just brainstorming for now. i'll start making it over the summer after i've gotten a good pile of ideas (retro in the sense that there will be four paths to choose from at the start. there won't be a three lakes rehash, i swear) basic graphics, built in enemies ...
- Tue Feb 05, 2008 7:14 pm
- Forum: ZZT Clones and Editors
- Topic: Problem with ZZTAE
- Replies: 11
- Views: 9111
- Tue Feb 05, 2008 5:06 pm
- Forum: ZZT Clones and Editors
- Topic: Problem with ZZTAE
- Replies: 11
- Views: 9111
Re: That's quite a concept!
Hey... What if there was a ZZT editor that ran well in windows, with mouse support, but also had a nice, even layout that looked like ZZT? A ZZT emulator in Windows? Or on a Mac? Or even just a Dos editor that can be windowed without distortion? ZZT could get back in there with a "So old it's ...