Search found 369 matches

by gingermuffins
Sat Feb 23, 2008 7:24 pm
Forum: ZZT Clones and Editors
Topic: DreamZZT 3.0.8 and DreamZZT-lite
Replies: 82
Views: 68130

nedemai had a gbazzt project about five months ago. there have been many port/remake projects; I think PLASTIC is the only one that came to some level of fruition. anyways i recall sam saying there was a console viewport command that allowed you to scale the screen, i forget the command and don't r...
by gingermuffins
Sat Feb 23, 2008 6:12 am
Forum: ZZT Projects
Topic: own.zzt
Replies: 11
Views: 5811

ERR: bad command #LOOP, east of main board
by gingermuffins
Fri Feb 22, 2008 10:57 pm
Forum: ZZT General
Topic: Nanogame exhibition: Single-board ZZT games. ~Tilde.
Replies: 22
Views: 9842

gime topic
by gingermuffins
Wed Feb 20, 2008 10:26 pm
Forum: ZZT General
Topic: more people
Replies: 139
Views: 49047

JOTZ POST PICTURES OF YOUR BANG ART PROJECT
by gingermuffins
Wed Feb 20, 2008 9:25 pm
Forum: ZZT General
Topic: Small Game Exhibition
Replies: 22
Views: 8863

spiders
by gingermuffins
Wed Feb 20, 2008 8:04 pm
Forum: ZZT General
Topic: more people
Replies: 139
Views: 49047

seems there's more incentive to leave and never return to z2 than there is to join. talking about ZZT on other forums might increase interest, but a) older people tend to know about zzt and don't care, and b) younger people have better diversions than they did in 1996, or even 2003.
by gingermuffins
Sun Feb 17, 2008 5:37 am
Forum: ZZT Clones and Editors
Topic: Zap
Replies: 156
Views: 89515

flip or mirror an entire board or selection. this is very tedious to do manually, and automation would be useful for setting up stuff like say a symmetrical complex comprised of several boards.
by gingermuffins
Thu Feb 14, 2008 6:07 am
Forum: ZZT Projects
Topic: zzt game return to hometown
Replies: 5
Views: 3216

It will have a jerry o'connell puzzle ... AND MORE!

i have a lot of little ideas and i'm torn between typing up everything i have planned and keeping quiet.
by gingermuffins
Wed Feb 13, 2008 1:22 am
Forum: ZZT Projects
Topic: zzt game return to hometown
Replies: 5
Views: 3216

zzt game return to hometown

player bumbles around looking for eight magic keys that open up his old homestead keys are stored as a flag so that you can carry them all at once will be only one file so it should be easy to drop it and pick up work again in summer looking into ways to minimize prolonged horizontal walking, forest...
by gingermuffins
Fri Feb 08, 2008 2:05 am
Forum: ZZT Projects
Topic: Portal in ZZT,
Replies: 71
Views: 27900

Hard to say what the problem is without looking at the game first-hand, but... -> Are your sensor objects all running at cycle 1? -> Do you have one idle in your loop(s)? Otherwise it will check multiple times per cycle and occasionally miss. -> ZZT can't #put anything on the bottom line of the scre...
by gingermuffins
Thu Feb 07, 2008 2:39 am
Forum: Ando's Home for Imaginary Threads
Topic: ZZT Gallery
Replies: 43
Views: 27548

http://i253.photobucket.com/albums/hh51/zztgallery/ithinkyoumightneedthekey.png http://i253.photobucket.com/albums/hh51/zztgallery/indianajones.png http://i253.photobucket.com/albums/hh51/zztgallery/islands.png http://i253.photobucket.com/albums/hh51/zztgallery/honkydisco.png Edit: http://i253.phot...
by gingermuffins
Wed Feb 06, 2008 4:46 pm
Forum: ZZT Projects
Topic: Portal in ZZT,
Replies: 71
Views: 27900

You can check if water or empty tiles have stats (they don't by default) by pressing ctrl+s. It's completely harmless, just takes up memory. Empty tiles with stats will sometimes send the player sliding across them. copy+pasting is airtight, but if you're using the windows port it may crash in the a...
by gingermuffins
Tue Feb 05, 2008 11:36 pm
Forum: ZZT Projects
Topic: What are you working on right now?
Replies: 362
Views: 149533

retro game i have no name for it yet, just brainstorming for now. i'll start making it over the summer after i've gotten a good pile of ideas (retro in the sense that there will be four paths to choose from at the start. there won't be a three lakes rehash, i swear) basic graphics, built in enemies ...
by gingermuffins
Tue Feb 05, 2008 7:14 pm
Forum: ZZT Clones and Editors
Topic: Problem with ZZTAE
Replies: 11
Views: 9111

i find the many ways to make a selection for copying impressive. but an invert selection command would be nice. maybe lasso select, too.
by gingermuffins
Tue Feb 05, 2008 5:06 pm
Forum: ZZT Clones and Editors
Topic: Problem with ZZTAE
Replies: 11
Views: 9111

Re: That's quite a concept!

Hey... What if there was a ZZT editor that ran well in windows, with mouse support, but also had a nice, even layout that looked like ZZT? A ZZT emulator in Windows? Or on a Mac? Or even just a Dos editor that can be windowed without distortion? ZZT could get back in there with a "So old it's ...