Search found 106 matches
- Wed Sep 24, 2008 5:53 am
- Forum: Goth Topic
- Topic: My Brain Juice Blood Will Paint The Walls
- Replies: 68
- Views: 43310
- Mon Sep 22, 2008 9:41 am
- Forum: ZZT General
- Topic: counting health without endgame
- Replies: 8
- Views: 3927
- Wed Sep 03, 2008 4:54 pm
- Forum: ZZT Projects
- Topic: What aren't you working on anymore?
- Replies: 26
- Views: 25847
- Tue Sep 02, 2008 5:20 am
- Forum: ZZT Projects
- Topic: What are you working on right now?
- Replies: 362
- Views: 149853
- Tue Sep 02, 2008 5:19 am
- Forum: ZZT Companies
- Topic: Eaglerock Interactive: dead, or still out there somewhere?
- Replies: 26
- Views: 20331
- Thu Aug 21, 2008 5:29 am
- Forum: ZZT Projects
- Topic: One Bon Bon is Poison
- Replies: 10
- Views: 6169
- Sun Aug 17, 2008 6:32 am
- Forum: ZZT General
- Topic: High Score/Time Attack
- Replies: 11
- Views: 5370
Dosbox/HyperCam works fine for me. I set the CPU up to 13000-15000 cycles when I use ZZT and for the most part it's pretty nice. I don't have anything else to add to this at the moment... But I am still interested. A game idea I had was to have a bunch of rooms and #put monster streams with a torch ...
- Fri Aug 15, 2008 2:01 am
- Forum: ZZT General
- Topic: High Score/Time Attack
- Replies: 11
- Views: 5370
High Score/Time Attack
Are there any ZZT games that you think would be suitable for high score/time attack listings/competitions? You can just use HyperCam and Youtube to submit your playing of the game. I suppose I could start yet another game with this being the main idea.
- Thu Aug 14, 2008 7:48 pm
- Forum: ZZT General
- Topic: #if color
- Replies: 12
- Views: 6193
- Thu Aug 14, 2008 10:16 am
- Forum: ZZT General
- Topic: #if color
- Replies: 12
- Views: 6193
Well, I've been working on this engine, and it's not quite working correctly. http://rs71.rapidshare.com/files/137239 ... ottest.zip here's a link to it.
Edit: Oh yeah, the color keys shown aren't exactly accurate. The directions are supposed to be though.
Edit: Oh yeah, the color keys shown aren't exactly accurate. The directions are supposed to be though.
- Tue Aug 12, 2008 7:30 am
- Forum: ZZT General
- Topic: GIMME GAMES. PRONTO!
- Replies: 21
- Views: 9319
- Mon Aug 11, 2008 8:40 am
- Forum: ZZT Projects
- Topic: NanoPack01 released, and with a new Nanogame by yours truly.
- Replies: 4
- Views: 2954
- Mon Aug 11, 2008 6:32 am
- Forum: ZZT Projects
- Topic: Nano Games Collection...
- Replies: 15
- Views: 9138
- Sun Aug 10, 2008 5:49 pm
- Forum: ZZT General
- Topic: #if color
- Replies: 12
- Views: 6193
- Sun Aug 10, 2008 5:06 pm
- Forum: ZZT General
- Topic: #if color
- Replies: 12
- Views: 6193
More than a randomizer. See, in Carnage Heart you program robots by placing chips on a grid, and it acts accordingly. I wanted to recreate that so that you could place your own commands in a box and then let an object move around randomly and check to see what's near it, then send that command to th...