This thread is locked because you made it suck.
<3 Ando
Search found 173 matches
- Sat Jun 18, 2005 5:18 pm
- Forum: Ando's Home for Imaginary Threads
- Topic: ATTENTION CITIZENS OF Z2 THIS IS A MESSAGE OF UTMOST IMPORTA
- Replies: 32
- Views: 11166
- Fri Jun 17, 2005 8:26 pm
- Forum: ZZT General
- Topic: Most active ZZTer
- Replies: 32
- Views: 9737
Most active ZZTer
ok so who do you think is the most active zzter in the community? by active i mean who makes many games in a short amount of time of fair quality, who talks about zzt a lot, etc.
so who?
so who?
- Fri Jun 17, 2005 8:13 pm
- Forum: Suggestions
- Topic: let's talk
- Replies: 16
- Views: 14059
- Fri Jun 17, 2005 8:03 pm
- Forum: ZZT General
- Topic: hex editing in zzt
- Replies: 30
- Views: 8878
- Fri Jun 17, 2005 3:51 pm
- Forum: ZZT General
- Topic: hex editing in zzt
- Replies: 30
- Views: 8878
- Thu Jun 16, 2005 6:23 pm
- Forum: ZZT General
- Topic: hex editing in zzt
- Replies: 30
- Views: 8878
I easily found all the directions in ZZT-OOP. I changed them around so you could change 'n' to something for whatever reason and it would be a valid direction. yay. dunno why you'd wanna do it but what the hell directions are from: 00ADF0 to 00AE40. i wont type out the bytes exactly 'cause it would ...
- Fri Jul 23, 2004 1:05 am
- Forum: ZZT General
- Topic: 48hoZZT! WITH TOPIC THAT DOESN'T SUCK!!!
- Replies: 96
- Views: 23383
- Tue Jul 20, 2004 4:48 pm
- Forum: ZZT General
- Topic: 48hoZZT! WITH TOPIC THAT DOESN'T SUCK!!!
- Replies: 96
- Views: 23383