Search found 121 matches

by wil
Sat Nov 12, 2022 1:28 am
Forum: ZZT General
Topic: ZOZ Release Stream
Replies: 1
Views: 1253

Re: ZOZ Release Stream

https://stale-meme-emporium.itch.io/zoz

The game is released - enjoy.
by wil
Fri Nov 11, 2022 3:08 pm
Forum: ZZT General
Topic: ZOZ Release Stream
Replies: 1
Views: 1253

ZOZ Release Stream

Might be a long shot but here goes - if you happen to see this today, come check out the ZOZ release stream at https://twitch.tv/stale_meme_emporium - 5:02PM Pacific / 8:02PM Eastern.Image
by wil
Sat Nov 13, 2021 5:27 pm
Forum: Goth Topic
Topic: Lowtax is dead. Help his kids.
Replies: 6
Views: 6382

Re: Lowtax is dead. Help his kids.

Once the money started getting serious and LadyA's "just wire it all to me" plan sounded increasingly sketch, the friend hired a lawyer to set up a trust. Good on her.
by wil
Sat Nov 13, 2021 1:12 pm
Forum: Goth Topic
Topic: Lowtax is dead. Help his kids.
Replies: 6
Views: 6382

Re: Lowtax is dead. Help his kids.

I don't want to throw a wrench into anyone that is trying to help, but LadyA's claims the GFM is going "to the kids" would be easier to take at face value if she'd been in contact with the other ex to talk about how that will be distributed. (AFAIK that's not happened) As I've learned from...
by wil
Thu Mar 18, 2021 3:53 am
Forum: ZZT General
Topic: writers block when designing puzzles
Replies: 3
Views: 3588

Re: writers block when designing puzzles

When I got stuck designing a puzzle for Kunger, I just thought about the people who put the puzzle there and worked backward. Who put puzzles among the dead? Are they there to spite, honor, or protect the world from those buried there? If it were me I'd stick with something simple and classic: give ...
by wil
Mon Mar 08, 2021 8:58 pm
Forum: ZZT Clones and Editors
Topic: Fork help: Color coded Scroll text implementation
Replies: 4
Views: 4428

Re: Fork help: Color coded Scroll text implementation

Re Multi-color lines: For line interpolation in Kunger Binb, I set up a parallel procedure to readLineToEnd called readLineToChar(char c), which will stop when it reaches the char in question. That would allow you to change colors partway through by interrupting with an otherwise unused char (I was ...
by wil
Wed Aug 22, 2012 5:48 pm
Forum: ZZT General
Topic: No player hole on title?
Replies: 15
Views: 10054

Re: No player hole on title?

If I remember correctly I tried a 00-0A and got crashes, 0B worked, which is why 0B stuck in my mind. Then I didn't end up using it ever mostly because I forgot I'd discovered it.
by wil
Mon Aug 20, 2012 5:41 pm
Forum: ZZT General
Topic: No player hole on title?
Replies: 15
Views: 10054

Re: No player hole on title?

okay, here's how you no hole there is a spot just off the screen where the monitor will still read keypresses that spot is (in hex) 3E 0B at least I think it is, it might be 3F 0B or 3D 0B, but the Y value is 0B (I'm 99% sure) and it's definitely 2 squares off the edge of the screen to the right (in...
by wil
Thu Oct 27, 2011 3:15 am
Forum: Suggestions
Topic: Summer of 2011 z2 improvement thread
Replies: 35
Views: 30260

Re: Summer of 2011 z2 improvement thread

BAGGINS BAGGINS BAGGINS BAGGINS BAGGINS BAGGINS BAGGINS
by wil
Thu Oct 27, 2011 3:08 am
Forum: ZZT Projects
Topic: encyclopedia?
Replies: 18
Views: 25733

Re: encyclopedia?

I made a parallax starfield once. I think it's even in a game somewhere. Here is how: Create an object with high +x or -x walk offset, like between 2 and 8, and cycle 1. "#walk opp flow" will multiply the run speed by -1 (which retains this high walk speed), so by creating an object with c...
by wil
Fri Aug 06, 2010 1:57 pm
Forum: ZZT General
Topic: Want to take part in a ZZT/MZX documentary?
Replies: 9
Views: 6170

by wil
Mon Aug 02, 2010 7:38 am
Forum: ZZT General
Topic: Want to take part in a ZZT/MZX documentary?
Replies: 9
Views: 6170

TIM CITY!
by wil
Wed Jul 07, 2010 1:36 pm
Forum: ZZT General
Topic: Flag initializing/blind-clearing, also Adventure of Sam
Replies: 8
Views: 5259

An inventory based game that kept track of the player's free bag slots with something like torches could conceivably keep 9 flags all the time. An inventory management object to be kept somewhere on the screen would look something like: @bag #cycle 1 :x #end :out #give torches 1 #if not empty9 a #if...
by wil
Fri Feb 26, 2010 6:48 am
Forum: ZZT Projects
Topic: ZZT as a TSA video game entry
Replies: 7
Views: 10878

This thread is now about zamros making nostalgia