https://stale-meme-emporium.itch.io/zoz
The game is released - enjoy.
Search found 121 matches
- Sat Nov 12, 2022 1:28 am
- Forum: ZZT General
- Topic: ZOZ Release Stream
- Replies: 1
- Views: 1253
- Fri Nov 11, 2022 3:08 pm
- Forum: ZZT General
- Topic: ZOZ Release Stream
- Replies: 1
- Views: 1253
ZOZ Release Stream
Might be a long shot but here goes - if you happen to see this today, come check out the ZOZ release stream at https://twitch.tv/stale_meme_emporium - 5:02PM Pacific / 8:02PM Eastern.
- Sat Nov 13, 2021 5:27 pm
- Forum: Goth Topic
- Topic: Lowtax is dead. Help his kids.
- Replies: 6
- Views: 6382
Re: Lowtax is dead. Help his kids.
Once the money started getting serious and LadyA's "just wire it all to me" plan sounded increasingly sketch, the friend hired a lawyer to set up a trust. Good on her.
- Sat Nov 13, 2021 1:12 pm
- Forum: Goth Topic
- Topic: Lowtax is dead. Help his kids.
- Replies: 6
- Views: 6382
Re: Lowtax is dead. Help his kids.
I don't want to throw a wrench into anyone that is trying to help, but LadyA's claims the GFM is going "to the kids" would be easier to take at face value if she'd been in contact with the other ex to talk about how that will be distributed. (AFAIK that's not happened) As I've learned from...
- Thu Mar 18, 2021 3:53 am
- Forum: ZZT General
- Topic: writers block when designing puzzles
- Replies: 3
- Views: 3588
Re: writers block when designing puzzles
When I got stuck designing a puzzle for Kunger, I just thought about the people who put the puzzle there and worked backward. Who put puzzles among the dead? Are they there to spite, honor, or protect the world from those buried there? If it were me I'd stick with something simple and classic: give ...
- Thu Mar 18, 2021 3:12 am
- Forum: ZZT Clones and Editors
- Topic: Fork help: Color coded Scroll text implementation
- Replies: 4
- Views: 4428
- Mon Mar 08, 2021 8:58 pm
- Forum: ZZT Clones and Editors
- Topic: Fork help: Color coded Scroll text implementation
- Replies: 4
- Views: 4428
Re: Fork help: Color coded Scroll text implementation
Re Multi-color lines: For line interpolation in Kunger Binb, I set up a parallel procedure to readLineToEnd called readLineToChar(char c), which will stop when it reaches the char in question. That would allow you to change colors partway through by interrupting with an otherwise unused char (I was ...
- Wed Aug 22, 2012 5:48 pm
- Forum: ZZT General
- Topic: No player hole on title?
- Replies: 15
- Views: 10054
Re: No player hole on title?
If I remember correctly I tried a 00-0A and got crashes, 0B worked, which is why 0B stuck in my mind. Then I didn't end up using it ever mostly because I forgot I'd discovered it.
- Mon Aug 20, 2012 5:41 pm
- Forum: ZZT General
- Topic: No player hole on title?
- Replies: 15
- Views: 10054
Re: No player hole on title?
okay, here's how you no hole there is a spot just off the screen where the monitor will still read keypresses that spot is (in hex) 3E 0B at least I think it is, it might be 3F 0B or 3D 0B, but the Y value is 0B (I'm 99% sure) and it's definitely 2 squares off the edge of the screen to the right (in...
- Thu Oct 27, 2011 3:15 am
- Forum: Suggestions
- Topic: Summer of 2011 z2 improvement thread
- Replies: 35
- Views: 30260
Re: Summer of 2011 z2 improvement thread
BAGGINS BAGGINS BAGGINS BAGGINS BAGGINS BAGGINS BAGGINS
- Thu Oct 27, 2011 3:08 am
- Forum: ZZT Projects
- Topic: encyclopedia?
- Replies: 18
- Views: 25733
Re: encyclopedia?
I made a parallax starfield once. I think it's even in a game somewhere. Here is how: Create an object with high +x or -x walk offset, like between 2 and 8, and cycle 1. "#walk opp flow" will multiply the run speed by -1 (which retains this high walk speed), so by creating an object with c...
- Fri Aug 06, 2010 1:57 pm
- Forum: ZZT General
- Topic: Want to take part in a ZZT/MZX documentary?
- Replies: 9
- Views: 6170
- Mon Aug 02, 2010 7:38 am
- Forum: ZZT General
- Topic: Want to take part in a ZZT/MZX documentary?
- Replies: 9
- Views: 6170
- Wed Jul 07, 2010 1:36 pm
- Forum: ZZT General
- Topic: Flag initializing/blind-clearing, also Adventure of Sam
- Replies: 8
- Views: 5259
An inventory based game that kept track of the player's free bag slots with something like torches could conceivably keep 9 flags all the time. An inventory management object to be kept somewhere on the screen would look something like: @bag #cycle 1 :x #end :out #give torches 1 #if not empty9 a #if...
- Fri Feb 26, 2010 6:48 am
- Forum: ZZT Projects
- Topic: ZZT as a TSA video game entry
- Replies: 7
- Views: 10878