Search found 188 matches

by TTTPPP
Sun Jun 25, 2006 9:59 am
Forum: Goth Topic
Topic: Now we see the violence inherent in the system!
Replies: 27
Views: 10608

As to the free will bit. Every other time randomness is used in science it's used to cover up something more complicated underneath (eg. the problem of determining whether a coin will land heads or tails). I think there's a strong argument to say that randomness is not an entity in itself. If some e...
by TTTPPP
Sun Jun 25, 2006 9:59 am
Forum: Goth Topic
Topic: Now we see the violence inherent in the system!
Replies: 27
Views: 10608

Flimsy, I'm pretty sure it's not helpful to talk about my beliefs here (or to talk specifically about your beliefs either). After all it's not a case of which are *better*. The original thing I replied to was the cartoon stating the following things: "Religion is fundamentally flawed in a stagg...
by TTTPPP
Sat Jun 24, 2006 8:42 am
Forum: Goth Topic
Topic: Now we see the violence inherent in the system!
Replies: 27
Views: 10608

I've tried to write this to avoid provoking further discussion (as Quantum's fed up with it). If you want to respond then PM me or something (though I'm out of the country from Sunday evening for two weeks). Flimsy you've written a lot of stuff, some of which is specific to some Christians, some of ...
by TTTPPP
Fri Jun 23, 2006 8:28 am
Forum: Ando's Home for Imaginary Threads
Topic: Classic Literature -> Communism: NO, SERIOUSLY
Replies: 43
Views: 15478

http://img53.imageshack.us/img53/4549/frame20xl.gif Assuming there exists a god with quite a lot of power, and given that there are a large number of people in the world who don't know anything about such a god, then the only reasonable conclusion I can come up with is that the god doesn't want dis...
by TTTPPP
Thu Jun 22, 2006 8:20 am
Forum: Ando's Home for Imaginary Threads
Topic: Classic Literature -> Communism: NO, SERIOUSLY
Replies: 43
Views: 15478

http://img215.imageshack.us/img215/2737/frame8oh.gif "Why is there evil?" is a pretty big question and it's not easy to answer because it's really vague. I suggest these other questions, I don't know if they amount to the same thing, but at least I can come up with answers that satisfy me...
by TTTPPP
Mon Jun 19, 2006 12:07 pm
Forum: Videogames
Topic: Does Megaman ever get old
Replies: 22
Views: 9491

Does Megaman ever get old

I think not.
jimmy_j wrote:Something about Megaman 2 and 5
by TTTPPP
Mon Jun 19, 2006 12:03 pm
Forum: Goth Topic
Topic: make food! make egg!
Replies: 35
Views: 13175

Image
by TTTPPP
Fri Jun 16, 2006 9:56 am
Forum: ZZT General
Topic: ZZT Speedrun Challenge!
Replies: 27
Views: 9968

Where do I host my magnificent video?

Also how do I make it smaller than several meg?
by TTTPPP
Tue Jun 13, 2006 9:04 am
Forum: Goth Topic
Topic: They Fill Me With Joy So Profound
Replies: 785
Views: 227433

There's a thread somewhere with discussion as to what the emoticons mean, but generally I think they mean whatever you want them to mean.
by TTTPPP
Tue Jun 13, 2006 8:58 am
Forum: ZZT General
Topic: ZZT Speedrun Challenge!
Replies: 27
Views: 9968

I can only seem to be able to complete this when the speed is set to 2 slower than normal. At normal speed I can't get past the first board :-(

What exactly is allowed during the speed run in terms of speed changing, saving, etc?
by TTTPPP
Tue Jun 06, 2006 11:37 am
Forum: ZZT General
Topic: Quine in ZZT-OOP
Replies: 9
Views: 3555

I wrote a bf executer in ZZT a few years ago, and then thought it would never be interesting to anyone, but it turns out someone else has done the same thing. Brilliant! I can't remember the exact specifics of my engine, but there was roughly a register for each column on the board. Each column coul...
by TTTPPP
Fri Jun 02, 2006 7:06 am
Forum: Videogames
Topic: Within a Deep Forest
Replies: 32
Views: 15702

Ah, thanks. I'd found the path up there before, but assumed the aim was to hit the final platform. In other words - I is teh fail. Haven't tried entering the code yet though.
by TTTPPP
Fri Jun 02, 2006 6:54 am
Forum: ZZT General
Topic: Inventory Engine
Replies: 14
Views: 6185

I don't think it would be too obvious, JDM's right. I think the challenge of an inventory based game should be similar to the point of a text adventure - to work out how to use each object. Otherwise you could just be searching round everything in the room that remotely looked like an object. There ...
by TTTPPP
Thu Jun 01, 2006 4:49 pm
Forum: Videogames
Topic: Within a Deep Forest
Replies: 32
Views: 15702

I beat everything, but didn't see the password for dodgesquare, just for pop. My highscore for pop is 1390, which is probably pathetically low.
by TTTPPP
Tue May 30, 2006 9:20 am
Forum: ZZT Projects
Topic: Trying to do something in ZZT that I think (hope) is new...
Replies: 27
Views: 15355

I think if at all possible the directional shooting would be best. Although tombraider has automatic aim turned on, this would be a very different automatic aim. Lara Croft will aim about 45 degrees from the way she's facing automatically, whereas this ZZT character would only be able to automatical...