Search found 3 matches
- Fri Jan 14, 2022 9:05 pm
- Forum: ZZT General
- Topic: Porting ZZT to retro platform
- Replies: 5
- Views: 2314
Re: Porting ZZT to retro platform
With a 4x8 font and emulating an 80x25 text screen, that comes out to 4 * 80 by 8 * 25, which is exactly 320x200. The CoCo 3 just happens to have a 320x200 16-color mode. Should work out perfectly. :)
- Fri Jan 14, 2022 3:06 am
- Forum: ZZT General
- Topic: Porting ZZT to retro platform
- Replies: 5
- Views: 2314
Re: Porting ZZT to retro platform
I had NO idea there was a GBA port of ZZT. That's awesome! And the fact that it's using a 4-pixel wide font gives me high hopes. :) The 4-pixel wide fonts you linked to look a lot better than I thought possible. I'm going to give it a shot with a 4-pixel wide font, since I'm concerned that having to...
- Wed Jan 12, 2022 11:51 pm
- Forum: ZZT General
- Topic: Porting ZZT to retro platform
- Replies: 5
- Views: 2314
Porting ZZT to retro platform
I'm thinking of porting/recreating ZZT on a retro 1980's computer. I would be using a 320x225x16 graphics screen. This obviously imposes some serious constraints on me. To simulate an 80x25 text screen, I would have to use a 4x9 font. A 4-pixel wide font would be pretty horrible, but not entirely im...