Search found 7 matches
- Fri Jan 31, 2020 9:18 pm
- Forum: ZZT Clones and Editors
- Topic: Zeta - a different approach to modern-day ZZT
- Replies: 45
- Views: 32852
Re: Zeta - a different approach to modern-day ZZT
Confirmed. Private mode / localstorage issue. Dusted off beta 16 and still no luck here with just the charset loaded. Get the following error in my browser console: Firefox: TypeError: t is null Chrome: Uncaught (in promise) TypeError: Cannot read property 'length' of null at T.loadCharset (zeta.min...
- Sun Jan 26, 2020 5:03 pm
- Forum: ZZT Clones and Editors
- Topic: Zeta - a different approach to modern-day ZZT
- Replies: 45
- Views: 32852
Re: Zeta - a different approach to modern-day ZZT
Isn't the path set to root? It works with those added lines removed. There must be a syntax error somewhere.. I can't figure it out. ZetaLoad({ render: { canvas: document.getElementById("zeta_canvas") }, storage: { // optional - if not present, saves to RAM (lost on page refresh) type: &qu...
- Sun Jan 26, 2020 3:45 am
- Forum: ZZT Clones and Editors
- Topic: Zeta - a different approach to modern-day ZZT
- Replies: 45
- Views: 32852
Re: Zeta - a different approach to modern-day ZZT
Hello. I just got around to updating Zeta to the latest version and noticed the audio improvement right away! I'm having trouble loading the character set and palette file, it just hangs. Is there something I'm doing wrong here or is there an easier way? ZetaLoad({ engine: { charset: "ascii.png...
- Wed Jan 15, 2020 10:47 am
- Forum: ZZT General
- Topic: Bad Apple!! ZZT
- Replies: 4
- Views: 4887
Re: Bad Apple!! ZZT
Freeing up memory in DOS is a necessity! Not to boast here, but my game is 420K and runs on actual hardware with QEMM and I even made a bootdisk with JEMMEX and optimized config, mouse, palette and font loaded. The minimum free mem to get it working was 627K if I remember correctly. It depends on ho...
- Tue Jan 14, 2020 5:48 am
- Forum: ZZT General
- Topic: Bad Apple!! ZZT
- Replies: 4
- Views: 4887
Re: Bad Apple!! ZZT
How the heck did you automate the animation? Really impressive and that title screen is nice too. Dig the theme. One of the biggest ZZT worlds out there!
- Thu Oct 17, 2019 3:55 pm
- Forum: ZZT Clones and Editors
- Topic: Zeta - a different approach to modern-day ZZT
- Replies: 45
- Views: 32852
Re: Zeta - a different approach to modern-day ZZT
maybe support for amber, green and white monochrome mode? Maybe. Couldn't you just make a palette for it at this point, though? https://i.ibb.co/yYTBWD7/zzt-001.png Amber: 3F3400 / 352100 https://i.ibb.co/tH9XkJ4/zzt-002.png Green: 002700 / 003F00 https://i.ibb.co/vX04rwC/zzt-003.png White: 2A2A2A ...
- Mon Aug 19, 2019 3:19 pm
- Forum: ZZT Clones and Editors
- Topic: Zeta - a different approach to modern-day ZZT
- Replies: 45
- Views: 32852
Re: Zeta - a different approach to modern-day ZZT
Is there a way to actually do this in future versions?: - .PAL format support: See MegaZeux PAL format - .PLD format support: basically all 64 colors from EGA format converted to VGA for editing (only default 16 colors editable) The PLD format was from an old editor, see ZZT custom palette (UPAL), ...