Search found 436 matches
- Mon Feb 03, 2020 4:37 am
- Forum: ZZT General
- Topic: Diagonal shooting
- Replies: 4
- Views: 7134
Re: Diagonal shooting
Yep, this is how we did it! Be aware that if the object #walks any direction that is not flow, it will lose the ability to shoot diagonally (because flow is now not diagonal). But you can still use / or ? without affecting it.
- Mon Nov 11, 2019 5:19 pm
- Forum: ZZT General
- Topic: Autumn 2003 24 Hours of ZZT
- Replies: 15
- Views: 20755
Re: Autumn 2003 24 Hours of ZZT
I like that idea. Good to see you, Ern.
- Tue Sep 17, 2019 8:18 am
- Forum: ZZT General
- Topic: Yuki and the Space Show
- Replies: 3
- Views: 6719
Re: Yuki and the Space Show
Thank you! Obelisk is a fantastic game and it really did inspire me. I am both sorry and not sorry about the difficulty :) I recognize that it may turn some people away, but one of my primary goals was exploring difficulty in ZZT. So many video games demand player skill. Could a skill-based game be ...
- Wed Sep 11, 2019 4:15 am
- Forum: ZZT General
- Topic: Yuki and the Space Show
- Replies: 3
- Views: 6719
Yuki and the Space Show
I made a game! Action! Adventure! Puzzles! Sci-Fi!
https://museumofzzt.com/file/y/Yuki.zip?file=Yuki.zzt
https://museumofzzt.com/file/y/Yuki.zip?file=Yuki.zzt
- Tue Aug 06, 2019 2:29 am
- Forum: ZZT Clones and Editors
- Topic: Zeta - a different approach to modern-day ZZT
- Replies: 45
- Views: 47801
Re: Zeta - a different approach to modern-day ZZT
default.zln was created when you installed kevedit? What OS was this on? I went to Kevin's github and found this file , which I copypasted into a new file that I saved as "default.zln." I then tried changing the last line following your instructions. No luck though. :( Using Windows. Thank...
- Fri Aug 02, 2019 3:18 pm
- Forum: ZZT Clones and Editors
- Topic: Zeta - a different approach to modern-day ZZT
- Replies: 45
- Views: 47801
Re: Zeta - a different approach to modern-day ZZT
Having a bit of trouble figuring out how to run Zeta with kevedit. I read this: To use Zeta with KevEdit, edit default.zln to replace "action zzt [...]" with the following: action zzt run zeta86 -t %1 I assumed "default.zln" was a file created in the kevedit folder when kevedit i...
- Fri Mar 29, 2019 3:49 pm
- Forum: ZZT General
- Topic: Creating pushers
- Replies: 2
- Views: 6869
Creating pushers
Is it possible to either #put a pusher that moves in a specified direction, or #change an object to a pusher that moves in a specified direction? I haven't had any luck so far.
- Tue Mar 05, 2013 12:55 am
- Forum: ZZT General
- Topic: ZZTV11 RELEASED!
- Replies: 92
- Views: 126106
Re: ZZTV11
Okay. I'll make a channel this year.
- Tue Sep 19, 2006 4:27 am
- Forum: Goth Topic
- Topic: And If I Ever Lose Those Balls
- Replies: 614
- Views: 238027
- Thu Sep 14, 2006 2:43 pm
- Forum: ZZT General
- Topic: ZZT: #endgame. A 'contest' lasting the entire summer.
- Replies: 121
- Views: 47210
- Sun Sep 10, 2006 8:39 pm
- Forum: Ando's Home for Imaginary Threads
- Topic: What should my nick be?
- Replies: 14
- Views: 15344
- Fri Sep 08, 2006 8:20 pm
- Forum: ZZT General
- Topic: Looking for some of my old ZZT stuff
- Replies: 5
- Views: 3247
- Sat Sep 02, 2006 7:00 am
- Forum: Goth Topic
- Topic: Silly ZZT
- Replies: 31
- Views: 17647
Code: Select all
postCheck(String text, String user, boolean missile)
{
if(text.contains(":missle:"))
missle = true;
if (missle || user.equals("Ajc1490"))
ban(user);
}
- Sat Sep 02, 2006 6:52 am
- Forum: ZZT General
- Topic: MadTom is famous
- Replies: 9
- Views: 4909
- Fri Sep 01, 2006 3:15 am
- Forum: ZZT Companies
- Topic: a new zzt group has come to z2
- Replies: 137
- Views: 97746