Search found 32 matches
- Sun Jan 01, 2012 11:35 am
- Forum: ZZT Clones and Editors
- Topic: ZZT succcessor
- Replies: 7
- Views: 10947
ZZT succcessor
I would like to gather information about what the community would theoretically like to see in a successor to ZZT. I've collected a few examples already: Objects should be able to detect what they're blocked by Replace built in enemies with one generic enemy Allow :shot messages at point-blank range...
- Sat Dec 31, 2011 3:26 am
- Forum: ZZT General
- Topic: Adding new commands to ZZT-OOP without breaking older games
- Replies: 16
- Views: 12735
Re:
ZZT is not coded well and doesn't have a lot of features. Its limitations are at times really unusual. But that's why we love it. These kinds of limitations are what brings creativity out of people. I like to relate it to the demoscene. People are still creating demos for the Commodore 64 and the S...
- Thu Apr 28, 2011 6:15 am
- Forum: ZZT General
- Topic: Adding new commands to ZZT-OOP without breaking older games
- Replies: 16
- Views: 12735
What extensions are you planning? Whatever the community needs/wants, plus a few commands of my own. Also introducing a new item element which can be created in the following way: You create a scroll using the original editor. In the scroll you put the command: #become item [char] [colour] [id] (En...
- Sun Apr 24, 2011 10:13 pm
- Forum: ZZT General
- Topic: Adding new commands to ZZT-OOP without breaking older games
- Replies: 16
- Views: 12735
Adding new commands to ZZT-OOP without breaking older games
Hi there. I'm thinking about writing a ZZT emulator (for windows and linux). It won't have an editor this time (you'll just use the old ZZT editor, or kevedit for editing). But it will hopefully play all legacy ZZT games without any problems. I'll try to emulate some of the bugs, as well, like the s...
- Fri Apr 16, 2010 4:11 pm
- Forum: Goth Topic
- Topic: Polish president, officials dead in plane crash
- Replies: 14
- Views: 11482
- Thu Nov 12, 2009 9:35 pm
- Forum: ZZT Clones and Editors
- Topic: cordon
- Replies: 43
- Views: 36454
- Sun Nov 01, 2009 4:28 am
- Forum: ZZT Clones and Editors
- Topic: cordon
- Replies: 43
- Views: 36454
- Thu Oct 29, 2009 2:52 am
- Forum: ZZT Clones and Editors
- Topic: cordon
- Replies: 43
- Views: 36454
- Wed Oct 28, 2009 9:33 pm
- Forum: ZZT Clones and Editors
- Topic: cordon
- Replies: 43
- Views: 36454
UPDATE (beta 3) * fixed an efficiency problem with the way flag values are retrieved * fixed problem with the way chars between 0 and 32 are saved to file * added duplicator support * '!' links can now appear after an #if statement on the same line * filenames are now automatically suffixed with &qu...
- Wed Oct 28, 2009 9:32 pm
- Forum: ZZT Clones and Editors
- Topic: cordon
- Replies: 43
- Views: 36454
- Wed Oct 28, 2009 9:31 pm
- Forum: ZZT Clones and Editors
- Topic: cordon
- Replies: 43
- Views: 36454
- Mon Oct 26, 2009 4:14 am
- Forum: Goth Topic
- Topic: windows 7 sucks donkey dick and vista is its bitch
- Replies: 7
- Views: 4252
- Mon Oct 26, 2009 4:13 am
- Forum: Goth Topic
- Topic: windows 7
- Replies: 36
- Views: 19190
- Mon Oct 19, 2009 9:28 pm
- Forum: ZZT Clones and Editors
- Topic: cordon
- Replies: 43
- Views: 36454
A FEW CHANGES (beta r2) * fixed the text processor - chars between 0 and 32 are now exported to textfile in a safe manner * fixed bug in FF loader - no more seg faults * changed text output - a single line of OOP text displays on the hud, instead of in the text box * added #cut command, for toggling...
- Fri Oct 16, 2009 6:51 pm
- Forum: ZZT Clones and Editors
- Topic: cordon
- Replies: 43
- Views: 36454
NEW RELEASE UPDATE (beta revision 1) * fixed bug in the code to move player (when pushers and others move into the player) * fixed subtle problem with #walk mode * fixed a problem with re-enter coordinates * added changes to the text editor, making it less time consuming to use * added code for invi...