name: The Conscript
style: away-team space adventure
done:
vague outline
intro screens
some fade effects
stock enemies
to finish:
the rest
Search found 369 matches
- Sun Dec 31, 2006 1:17 am
- Forum: ZZT Projects
- Topic: What are you working on right now?
- Replies: 362
- Views: 155873
- Mon Dec 25, 2006 11:11 pm
- Forum: Goth Topic
- Topic: Merry Christmas Everyone
- Replies: 28
- Views: 10742
- Sun Dec 24, 2006 3:36 pm
- Forum: ZZT General
- Topic: Needing a Bit of OOP Helpage
- Replies: 11
- Views: 3634
a 2nd # isn't needed in an if statement if you're just calling a label and not issuing a command. Also flags are case insensitive, so RxL1 is the same as rxl1. #if not rxl1 nocard this is kind of useless, but you can fit 8 consecutive flag checks onto one line like this: #if a#if b#if c#if d#if e#if...
- Fri Dec 22, 2006 10:10 pm
- Forum: ZZT General
- Topic: Weekend of ZZT 2007
- Replies: 260
- Views: 106287
- Mon Nov 20, 2006 2:24 am
- Forum: ZZT Projects
- Topic: first/last game
- Replies: 26
- Views: 11256
- Sun Nov 19, 2006 2:41 am
- Forum: ZZT Projects
- Topic: first/last game
- Replies: 26
- Views: 11256
- Wed Nov 15, 2006 8:26 pm
- Forum: Videogames
- Topic: So... who's buying a Wii?
- Replies: 36
- Views: 27119
- Tue Nov 14, 2006 3:35 am
- Forum: Goth Topic
- Topic: ineffectual smoke stuff
- Replies: 17
- Views: 6767
I wouldn't smoke them, but I wouldn't be against others making use of these magic cigarettes. You might even be able to reinstate public indoor smoking with something like that---since there would be no health hazards and no 2nd hand smoking effects, there would be no reason for a public ban (at lea...
- Sat Nov 11, 2006 5:33 am
- Forum: Goth Topic
- Topic: They Fill Me With Joy So Profound
- Replies: 785
- Views: 236622
http://i32.photobucket.com/albums/d9/Gingermuffins/chairmatrix.png ( edit: It's from a confusing media poster that's supposed to warn underage teens about the dangers of AIDS. The poses can be copied and taken completely out of context :) It's mirrored indefinitely on this politicial fingerwagging ...
- Thu Nov 09, 2006 10:01 pm
- Forum: ZZT General
- Topic: problems with screen resolution
- Replies: 10
- Views: 3712
- Thu Nov 09, 2006 2:40 pm
- Forum: ZZT General
- Topic: problems with screen resolution
- Replies: 10
- Views: 3712
- Thu Nov 09, 2006 2:05 am
- Forum: ZZT General
- Topic: problems with screen resolution
- Replies: 10
- Views: 3712
- Wed Nov 08, 2006 6:44 pm
- Forum: ZZT General
- Topic: problems with screen resolution
- Replies: 10
- Views: 3712
- Wed Nov 08, 2006 12:37 am
- Forum: ZZT General
- Topic: problems with screen resolution
- Replies: 10
- Views: 3712
problems with screen resolution
This is a longshot, but any help would be appreciated. I'm having trouble on my pc (win xp) because the resolution in zzt (and all consoles at full screen) is a bit off. It should be 640x400, but it's running at 640x350. It causes these "stitching" problems with the dithered tiles and it d...
- Tue Nov 07, 2006 11:07 pm
- Forum: ZZT Projects
- Topic: Rodney RPG
- Replies: 2
- Views: 2276