Search found 369 matches
- Wed Jan 31, 2007 6:10 am
- Forum: ZZT Projects
- Topic: back from the grave
- Replies: 76
- Views: 32968
i use a freeware art/animation program called graphicsgale. it has a command for capturing either the entire screen or one window. I used to use it to make pixel art, but the only thing I use it for now is taking screenshots of windows, lowering colour depth, and saving PNGs. also i use it sometimes...
- Wed Jan 31, 2007 2:59 am
- Forum: ZZT Projects
- Topic: back from the grave
- Replies: 76
- Views: 32968
- Tue Jan 30, 2007 6:22 pm
- Forum: ZZT Projects
- Topic: back from the grave
- Replies: 76
- Views: 32968
- Tue Jan 30, 2007 5:59 pm
- Forum: ZZT Projects
- Topic: back from the grave
- Replies: 76
- Views: 32968
- Tue Jan 30, 2007 1:16 am
- Forum: ZZT Projects
- Topic: back from the grave
- Replies: 76
- Views: 32968
- Mon Jan 29, 2007 11:12 pm
- Forum: ZZT Projects
- Topic: back from the grave
- Replies: 76
- Views: 32968
- Mon Jan 29, 2007 1:36 am
- Forum: Ando's Home for Imaginary Threads
- Topic: MEGAZEUX IS FOR FAGGOTS
- Replies: 12
- Views: 11896
- Sat Jan 27, 2007 3:33 pm
- Forum: ZZT General
- Topic: dark boards
- Replies: 30
- Views: 14316
I haven't tried it yet, but it should be possible to make routes appear on the board by hiding objects in the wall lining, and then making them eat the torches (or passages) when a flag is set. It would be a pain to set up, but it might look interesting if it opens up a long path. I'm sure there's m...
- Fri Jan 26, 2007 11:41 pm
- Forum: ZZT General
- Topic: dark boards
- Replies: 30
- Views: 14316
lol no credit needed If it was something that took effort to produce, like a toolkit, then maybe i'd ask for credit, but it was discovered by acccident with no real effort on my part. Anyone could have figured it out. (Wanna know how I found it out? I was playing that sidsid game by XOFACE or viovis...
- Fri Jan 26, 2007 3:27 pm
- Forum: ZZT General
- Topic: FFS
- Replies: 14
- Views: 5544
- Wed Jan 24, 2007 4:04 am
- Forum: ZZT General
- Topic: using mouse through keyboard to get diagonal movement
- Replies: 12
- Views: 5320
- Wed Jan 24, 2007 3:11 am
- Forum: Goth Topic
- Topic: secret code!
- Replies: 45
- Views: 19912
- Wed Jan 24, 2007 1:53 am
- Forum: Goth Topic
- Topic: secret code!
- Replies: 45
- Views: 19912
a lot of the graphics in zelda were made symmetrical so that they could mirror things from the middle and conserve space, like the ladder and the triforce. other graphics were restricted to half horizontal width (8x16), like the swords, the rings, the recorder, the letter, the potion, the bow and t...
- Wed Jan 24, 2007 1:39 am
- Forum: ZZT Projects
- Topic: ZZT Tests
- Replies: 13
- Views: 9065
- Tue Jan 23, 2007 4:39 pm
- Forum: ZZT Projects
- Topic: ZZT Tests
- Replies: 13
- Views: 9065
You could have an object that moves up and down on the board depending on the answers given, and have objects in a straight line parallel to the object check if they're blocked in the direction of the moving object. | | | 0| | The one that is blocked will give out a response. You can make multiple l...