Search found 369 matches

by gingermuffins
Wed Jan 31, 2007 6:10 am
Forum: ZZT Projects
Topic: back from the grave
Replies: 76
Views: 32968

i use a freeware art/animation program called graphicsgale. it has a command for capturing either the entire screen or one window. I used to use it to make pixel art, but the only thing I use it for now is taking screenshots of windows, lowering colour depth, and saving PNGs. also i use it sometimes...
by gingermuffins
Wed Jan 31, 2007 2:59 am
Forum: ZZT Projects
Topic: back from the grave
Replies: 76
Views: 32968

Image




(edit: yes)
by gingermuffins
Tue Jan 30, 2007 6:22 pm
Forum: ZZT Projects
Topic: back from the grave
Replies: 76
Views: 32968

that's true! skin tones are annoying in kevedit. Breasts are almost impossible to draw without them looking hairy oh god I've said too much
by gingermuffins
Tue Jan 30, 2007 5:59 pm
Forum: ZZT Projects
Topic: back from the grave
Replies: 76
Views: 32968

kevedit is easier than using toolkits + no object data loss

the tradeoff is occasional crashing, but if you back up incrementally it's no problem.

Image
by gingermuffins
Tue Jan 30, 2007 1:16 am
Forum: ZZT Projects
Topic: back from the grave
Replies: 76
Views: 32968

Image
by gingermuffins
Mon Jan 29, 2007 11:12 pm
Forum: ZZT Projects
Topic: back from the grave
Replies: 76
Views: 32968

back from the grave

Image
by gingermuffins
Mon Jan 29, 2007 1:36 am
Forum: Ando's Home for Imaginary Threads
Topic: MEGAZEUX IS FOR FAGGOTS
Replies: 12
Views: 11896

does the mzx community still make mzx games?
by gingermuffins
Sat Jan 27, 2007 3:33 pm
Forum: ZZT General
Topic: dark boards
Replies: 30
Views: 14316

I haven't tried it yet, but it should be possible to make routes appear on the board by hiding objects in the wall lining, and then making them eat the torches (or passages) when a flag is set. It would be a pain to set up, but it might look interesting if it opens up a long path. I'm sure there's m...
by gingermuffins
Fri Jan 26, 2007 11:41 pm
Forum: ZZT General
Topic: dark boards
Replies: 30
Views: 14316

lol no credit needed If it was something that took effort to produce, like a toolkit, then maybe i'd ask for credit, but it was discovered by acccident with no real effort on my part. Anyone could have figured it out. (Wanna know how I found it out? I was playing that sidsid game by XOFACE or viovis...
by gingermuffins
Fri Jan 26, 2007 3:27 pm
Forum: ZZT General
Topic: FFS
Replies: 14
Views: 5544

How old is "Wow! Hey Guys! I Can't Believe ZZT Is Still Alive!" and where did it come from?
by gingermuffins
Wed Jan 24, 2007 4:04 am
Forum: ZZT General
Topic: using mouse through keyboard to get diagonal movement
Replies: 12
Views: 5320

There's a post by wil somewhere down the line and it has code for a "I know when you re-entered the board" trick. First: the "I know when you re-entered the board" trick. This trick is very useful because it uses the "time" variable, which nobody uses anyway. @checkingo...
by gingermuffins
Wed Jan 24, 2007 3:11 am
Forum: Goth Topic
Topic: secret code!
Replies: 45
Views: 19912

burstroc wrote:i hate when old topics i start are brought back. it makes me looks like an idiot. do you have any idea what kind of destruction you've brought upon my image, admiral cockmuffin?

also, you're NOT FUNNY AND SHOULD SHUT THE FUCK UP
:(
by gingermuffins
Wed Jan 24, 2007 1:53 am
Forum: Goth Topic
Topic: secret code!
Replies: 45
Views: 19912

a lot of the graphics in zelda were made symmetrical so that they could mirror things from the middle and conserve space, like the ladder and the triforce. other graphics were restricted to half horizontal width (8x16), like the swords, the rings, the recorder, the letter, the potion, the bow and t...
by gingermuffins
Wed Jan 24, 2007 1:39 am
Forum: ZZT Projects
Topic: ZZT Tests
Replies: 13
Views: 9065

I think this happens because you can't check for flags that start with a number. In an empty file, if you plot an object with this program and run it... @object :a #if 1flag #become red fake /i#a ...It will keep displaying "1flag #become red fake" at the bottom of the screen. I don't know ...
by gingermuffins
Tue Jan 23, 2007 4:39 pm
Forum: ZZT Projects
Topic: ZZT Tests
Replies: 13
Views: 9065

You could have an object that moves up and down on the board depending on the answers given, and have objects in a straight line parallel to the object check if they're blocked in the direction of the moving object. | | | 0| | The one that is blocked will give out a response. You can make multiple l...