Search found 12 matches

by 110
Tue Dec 30, 2003 5:56 pm
Forum: Ando's Home for Imaginary Threads
Topic: ZZT Burly Brawl!
Replies: 68
Views: 21194

MOOSEKA KRUSH ooh, nice way to start off your message. i can just tell it's going to be <strike>good and/or intelligent and/or enlightening</strike>. STUPID REPLY. ooh! an opinion! five points! HERE IS A MESSAGE FROM EVERYONE'S FAVORITE ADMIN, amazing! i must hear this message! SNARFAGGLE nice! you...
by 110
Tue Dec 30, 2003 4:17 am
Forum: ZZT General
Topic: The black holes that make the player jump...
Replies: 18
Views: 6037

Ah. It must have been the flood fills. Thanks.
by 110
Mon Dec 29, 2003 12:42 am
Forum: ZZT General
Topic: The black holes that make the player jump...
Replies: 18
Views: 6037

>_>

I didn't add them! They flocked to me! So odd...
by 110
Sun Dec 28, 2003 10:20 pm
Forum: ZZT General
Topic: The black holes that make the player jump...
Replies: 18
Views: 6037

The black holes that make the player jump...

are all over my boards. I don't really notice them, but in my latest game attempt, i have an object using if not contact #go seek and when he walks over them, he changes his char. This is good since it's a trippy board, but it's annoying other times. WHAT HAVE I DONE WRONG TO MERIT THIS PUNISHMENT?!
by 110
Sun Dec 28, 2003 3:57 am
Forum: ZZT General
Topic: which toolkit has keys & locks that are robots?
Replies: 24
Views: 7505

THE SAME THING COULD BE SAID ABOUT....


the fact that there are no robots in ZZT! they're called objects!
by 110
Sat Dec 27, 2003 5:17 pm
Forum: Ando's Home for Imaginary Threads
Topic: ZZT Burly Brawl!
Replies: 68
Views: 21194

MOOSEKA KRUSH STUPID REPLY.

HERE IS A MESSAGE FROM EVERYONE'S FAVORITE ADMIN, SNARFAGGLE. I HATE YOU. STOP BEING A RETARD THX <3
by 110
Tue Dec 16, 2003 3:41 am
Forum: ZZT General
Topic: Er, which game/utility was this?
Replies: 21
Views: 6815

Aha. It's in Chrono30's ZZT encyclopedia. I'll remember that.
by 110
Sun Dec 14, 2003 7:54 pm
Forum: ZZT General
Topic: Er, which game/utility was this?
Replies: 21
Views: 6815

Er, which game/utility was this?

I've forgotten the utility or game which featured all the #play commands for in game object noises, I.E. Passage entry/exit, transporter usage, bullet shot. I need to make an object sound like it's using a transporter. If anyone knows what it was it'd be great if they told me.
by 110
Fri Nov 21, 2003 10:53 pm
Forum: ZZT General
Topic: Need contributions for city game
Replies: 84
Views: 29508

...yes.
by 110
Fri Nov 21, 2003 2:11 am
Forum: ZZT General
Topic: Need contributions for city game
Replies: 84
Views: 29508

I'll make a haus. Can I make a three story house where the top floor loops endlessly until you beg and plead to the char#1 man TO LET ME GO FOR THE LOVE OF GOD and then he lets you out and slams the doors and locks them with a PURPLE lock!!!!!!!!!1111111111
by 110
Sun Sep 28, 2003 11:58 pm
Forum: ZZT General
Topic: Rouge-like
Replies: 74
Views: 30914

King Bat wrote:
snarfoogle wrote:But seriously, Rogue isn't a very good example of a roguelike.
Uhhhhhhhhhh. . . . . .what
Bweh. I have confused you!
by 110
Sat Aug 30, 2003 1:16 am
Forum: ZZT General
Topic: Rouge-like
Replies: 74
Views: 30914

ZORK HAS NO GRAPHICS, I WOULD MUCH RATHER PLAY ADOM WITH THE MANY COLORS AND GRAHPICAL IMAGES

But seriously, Rogue isn't a very good example of a roguelike. It's so very simple, like, say, Town, whereas ADOM would be i don't know some other game like frost or psyche