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OMG... this is complicated
Posted: Sat Dec 06, 2003 8:04 pm
by 513
Well I tried to start working on a simple ZZT world with ZZTAE to try some stuff, but I'm stumped with all the color stuff and tool kits. Is there a way to use the fade tool for fake walls?
BTW I can't ask for help in ZZTAE; everytime I push H the program crashes...

Posted: Sat Dec 06, 2003 8:19 pm
by My Liver Hurtz
You need to download the ZZTAE patch by good old Nanobot. If you can't find it e-mail me at
myliverhurtz@3web.net and I wll send you the help file.
Posted: Sat Dec 06, 2003 8:39 pm
by 464
I haven't had any problems with KEV-EDIT
Posted: Sat Dec 06, 2003 8:52 pm
by Mooseka
KEVEDIT IS A PROBLEM.
Posted: Sat Dec 06, 2003 9:24 pm
by Commodore
I think for simplicity and complexity, kevedit is the way to go. Don't listen to moose.
It's also got a good help file.
Posted: Sat Dec 06, 2003 9:56 pm
by Mooseka
IF I EVER READ "DON'T LISTEN TO MOOSE AGAIN" YOU'RE ALL BANNED
Posted: Sat Dec 06, 2003 10:34 pm
by Dr. Dos
YES. ZZTAE is much less confusing than Kev-Edit :(
Posted: Sat Dec 06, 2003 10:40 pm
by nondescript
Kevedit wins. Don't listen to moose.
Posted: Sat Dec 06, 2003 10:49 pm
by Mooseka
YOU'RE ALL BANNED.
Posted: Sat Dec 06, 2003 11:31 pm
by 450
To use the fade tool for fake walls... well, you could kind of do that.
Posted: Sun Dec 07, 2003 12:45 am
by Stak
I haven't actually used either of these in a while. It could be because I still haven't managed to find time to ZZT in so long. Which reminds me, I still need to release Island of Jerks 2: SE.
I prefer KevEdit myself, but ZZTAE does has its merits.
Posted: Sun Dec 07, 2003 3:03 am
by Dr. Dos
SUBLOVEMENAL MESSAGES!
Posted: Sun Dec 07, 2003 10:34 am
by Ryan Ferneau
Somebody should find a way to combine ZZTAE and KevEdit into some sort of super-editor.
re
Posted: Sun Dec 07, 2003 12:34 pm
by MadTom
Mooseka and Dr. Dos are wrong, and everyone else is right. KevEdit is better than ZZTAE.
- Less problematic support for older machines' ANSI displays.
- Faster on more primitive processors, since it wasn't made in QBASIC.
- Cleaner music testing, and the ability to automatically integrate ZZMs into ZZT #play code.
- Much better code editor, allowing efficient file transfers.
- Better multi-directory support.
- Allows directly importing a board from another ZZT world.
- ZZT Under Windows support.
- Cut, copy, and paste feature.
- The ability to fade-fill several disconnected areas of a board, by selecting them together.
- More customisable pattern buffer, including a useful 'default colour' option.
- Less prone to crash, and when it does it doesn't mean deleting temporary board files and possibly losing a game.
- More advanced stats tweaking.
- Handy 'board link reciprocation' feature.
- Better 'tile-under-object' editing.
- Ctrl+S lists all tiles with stats.
- Still under development at Sourceforge this very moment, by bitman.
- DOS and Windows version.
To be fair, though, ZZTAE does have the following going for it:
- More patterns.
- Bug-free on-board text input ... KevEdit's can be very wonky.
- Nicer and more user-friendly interface.
- The options (O) screen, allowing one to choose the default 'new' board, and the empty character.
- Multi-line cut-and-paste in windowed ZZTAE works; it doesn't in KevEdit.
- Shows board sizes in board list.
- The font editor.
Don't get me wrong, I really like ZZTAE, and I used to use it a lot (Burglar! was made almost entirely in ZZTAE), but once you get used to it, I think KevEdit is actually superior.
So. Let us never speak of it again.
EDIT - ZZTAE does have a 'show all objects' feature. My bad. - MadTom <:)
Posted: Sun Dec 07, 2003 1:47 pm
by 73
Great arguments MadTom! But you left out some important points!
KevEdit
- :gay:
ZZTAE
- not :gay: