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Basic help.

Posted: Wed Oct 08, 2003 4:08 pm
by Mooseka
Hey. Uhh...the intended purpose of this topic was to give basic help with all aspects of ZZT. TIPS AND TRICKS, YOU KNOW. Programming shortcuts, Graphical tricks, etc. Examples can be seen here:

http://www.zeuxworld.com/index.php?act=article&id=24

http://www.zeuxworld.com/index.php?act=article&id=28

There were more, but they were written by people like ZZDevelin. Here is a BAD example of what to post:


Obviously Hello, it's me. ZZDevelin. Yep, I'm 14, here's your proof.

Yeah. This is probably a retarded idea, BUT IF ANYONE GETS ANY USE OUT OF IT, HOORAH.

Oh, and PLEASE try to stay on topic, as hard as it may be. Excessive Off-Topicness here will be deleted.

Posted: Thu Oct 09, 2003 4:11 pm
by Zenith Nadir
Well, I was halfway through a tutorial on doing ZZT graphics. But then my computer decided to blow up, leaving me sans both tutorial, and any inclination to restart the damn thing.

Which is a shame, because it wasn't looking too shabby. MadTom still has some of the screenshots I was going to use in it, though =(

Posted: Fri Oct 10, 2003 12:11 am
by Ryan Ferneau
Basically, to make graphics, you mix different colors of solids, normals, breakables, and waters until they look like something. There, I saved you the trouble.

...Well actually, you can use lines and objects, too. Objects can be any character! Whee! And nobody uses lines. Whee.

Posted: Fri Oct 10, 2003 12:24 am
by 401
I use lines often. Not in art much though...

Posted: Fri Oct 10, 2003 8:29 am
by Zenith Nadir
I use lines! But only in actual game boards, and even then sparingly.

This is dangerous; I walk through mindfields ...

Posted: Fri Oct 10, 2003 12:38 pm
by MadTom
Just on the subject, I've just uploaded Z2's very own user articles page, having already secured permission to establish it from the other staff members.

Originally, I was going to wait until Zenith had finished his graphics tutorial (the little I've seen having just been sent to him via e-mail) so that I could start it with at least some content, but since he's lost it, I guess there isn't much point. The sytem for it is pretty simple; just check the page for details.

:freud:

Posted: Fri Oct 10, 2003 1:21 pm
by 136
Meny uv that stuf in the article I alredy no. I also hav stuf to ad to that articles. 1 thing is that if ther is no time limit, the time counter dus NOT increse. And GEMS is stored just before blu key is mi ges, and the numbers ar stored so that 0001 is 256 and FF00 is 255 (backwerds bytes). Becuse uv wat hapens with black keys. Ther is more stuf to put in article look at the SIENSE-ZZT wich I make

Posted: Fri Oct 10, 2003 1:28 pm
by MadTom
zzo38, I love you more than you can possibly imagine.

Posted: Fri Oct 10, 2003 5:31 pm
by Mooseka
I CONCUR. ZZO FOR PRESIDENT.

Posted: Fri Oct 10, 2003 8:15 pm
by 401
Yes...exept what are you saying with the gems and blue key? The time thing needs to get out though. Just remeberer, it resets itself when you enter a board.

Posted: Sat Oct 11, 2003 3:50 pm
by 136
Meboo wrote:Yes...exept what are you saying with the gems and blue key?
Wen you put a black key on the bord, and get black key it ads 256 to gems. Wat I rote is a thery uv wy that hapens. It is simple to figer out wy it shows strange mesiges, it is becuse you use like ColorWords[0] and only 1 to 7 ar set, so it go's back a few bytes, finds a hi number and that is how meny caracters in the string, so it shows all colors.

Posted: Sat Oct 11, 2003 3:53 pm
by 181
zzo38 wrote:
Meboo wrote:Yes...exept what are you saying with the gems and blue key?
Wen you put a black key on the bord, and get black key it ads 256 to gems. Wat I rote is a thery uv wy that hapens. It is simple to figer out wy it shows strange mesiges, it is becuse you use like ColorWords[0] and only 1 to 7 ar set, so it go's back a few bytes, finds a hi number and that is how meny caracters in the string, so it shows all colors.
Ok...I think I get it... :hmmmm:

Posted: Fri Oct 17, 2003 9:34 pm
by 458
ooh! ooh! here's a tip: if you want to take a key away from the player with an object, you can have the object #put the proper door somewhere.
BUT,
a more ingenious way to do an object/door would be to have a normal door, and to the right/left of it (hidden in the wall) have an object in a loop like:

:loupe
#if contact gogogo
#loupe

and have gogogo contain whatever you want the object to do once you get the key and open the door!

I have now done my civil newbie - helping deed for the week.

Posted: Fri Oct 17, 2003 9:40 pm
by Ryan Ferneau
That was almost as helpful as my Town of ZZT tip.

Posted: Mon Nov 10, 2003 2:34 am
by Zephyr
In WiL's realm in Deathgate, he made an object that took away all function of the keyboard. Does anyone know the code for that object?