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Ecco the Dolphin

Posted: Fri Oct 28, 2016 3:44 am
by superbowl shuffle
This is a game that I started working on maybe ten years ago. I planned for it to be one of the biggest games on the archive in terms of file size, with each level being an entire world. Not because of its gameplay length, but because the engine just takes up so much space. I never got to make as many levels as I wanted to. So earlier this year I figured I might as well finish the one level that was mostly done.

It's a ZZT version of Ecco the Dolphin, which is probably my favorite game. In my version, as well as the original, you play as Ecco and attempt to navigate the treacherous sea.

I should mention that there's really no plot to what I am uploading here. It's an unfinished game. I also can't guarantee you won't encounter bugs. It seems like once your worlds and boards get big enough, ZZT starts getting unpredictable.

Have at it and let me know what you think. :tie:

edit: I was able to get it running okay in Dosbox by setting the dosbox.conf to "cycles=40000", for what it's worth.

Nice!

Posted: Fri Oct 28, 2016 11:30 pm
by Appetite4
Impressive! I got it to run smoothly in ZZT Ultra, although there are still some weird parsing cases to support that are interpreted as ZZT-OOP errors (instead of ignored in the original engine). This only happens when you return to a room you were in once already.

I would have thought a dolphin would have a longer lung capacity, but hey, I understand the need to reduce the air supply to a premium. Makes it more exciting.

Liked how color flashes when you take damage.

Re: Ecco the Dolphin

Posted: Mon Oct 31, 2016 12:34 am
by superbowl shuffle
Had to make the air meter quick -- if the game wasn't hard, it would not have upheld the legacy of the original haha.

Re: Ecco the Dolphin

Posted: Mon Oct 31, 2016 8:10 pm
by ZZTBandit
Coolest ZZT game I've seen in a while! I posted a preview on the Best of ZZT feed.

Re: Ecco the Dolphin

Posted: Mon Oct 31, 2016 9:34 pm
by superbowl shuffle
Cool, I'm on Twitter!

The video looks a little slow, though, are you using Dosbox?

The jumping speed, for example, was supposed to be similar to that of an actual free-falling object at Earth's surface. And air depletion was meant to be around one per second.

It's been a really long time since I tested it on a legit Dos system, but I had to play around with Dosbox cycles to get it how I remember.

Re: Ecco the Dolphin

Posted: Mon Oct 31, 2016 11:53 pm
by ZZTBandit
Oh, okay! Are we following eachother already?

Sorry about the speed, yeah I'm using DOSBox. I really need new hardware too, my processor is showing signs of wear and tear.

Again, good job! It's nice meeting you.

Re: Ecco the Dolphin

Posted: Tue Nov 01, 2016 9:33 pm
by superbowl shuffle
Nah, I don't have an account on Twitter, I just mean I was mentioned on Twitter.

I'm glad you like it despite the slow speeds you were getting!

Re: Ecco the Dolphin

Posted: Tue Nov 01, 2016 11:36 pm
by ZZTBandit
Oh, you should. This ecco twitter page (3500+ followers) was asking where they could download it after replying about my computer's slowness.

I really like the game and seriously want to beat it. When I saw ecco animate my jaw
:agh:

Re: Ecco the Dolphin

Posted: Thu Nov 03, 2016 4:29 pm
by ZZTBandit
Ecco: Caverns of Hope is streaming this tomorrow at 12pm EST time.

Re: Ecco the Dolphin

Posted: Thu Nov 03, 2016 9:08 pm
by superbowl shuffle
Nice, I think I'll drop by.

Re: Ecco the Dolphin

Posted: Mon Nov 14, 2016 1:13 am
by Ando
I'm glad that you did this. What is the sequel on the Dreamcast like, assuming that you played it?

Re: Ecco the Dolphin

Posted: Wed Nov 16, 2016 4:20 am
by superbowl shuffle
I played it on the PS2 years ago. I didn't play it for a long time -- can't really offer an opinion on it.

Re: Ecco the Dolphin

Posted: Thu Nov 17, 2016 2:39 am
by Commodore
Finally got around to playing it. V. good and the controls are great. I sort of wanted to do a metroid style game with zzt after Sid's. No sideview game lets you return from previous areas, I'm sure yours is the first.

Re: Ecco the Dolphin

Posted: Sun Nov 27, 2016 5:11 pm
by superbowl shuffle
Glad you enjoyed it.

There was this ZZT game called something like Darkland Adventures that was a non-linear side-scroller and probably an inspiration for Ecco. I don't remember if you could go back to previous areas, though. Not on the archive, I'll have to post it here next time I get my external HD hooked up.

Re: Ecco the Dolphin

Posted: Mon Jan 02, 2017 1:57 am
by Benco
Oh. My. G-d.

That engine is astounding. And such attention to detail with the whole thing! Wonderful work.