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Re: Could we bring ZZT back?

Posted: Fri Sep 18, 2015 10:35 am
by ajc
Nomad wrote:i am
So am I. So as long as there are a couple of us, at least there is some community which isn't dead right?

Re: Could we bring ZZT back?

Posted: Fri Sep 18, 2015 11:51 pm
by Commodore
I have a half-finished project I poke at now and then. Knights of Mars was actually the last time I touched it, I was getting burnt out and drew a rocket ship and a castle with a buggy king, then that became something else. Thanks for checking out my games. If you have not seen super archeologist simulator yet I would suggest it, it is much more of a game than KoM or Platon.

Re: Could we bring ZZT back?

Posted: Sun Sep 20, 2015 3:39 am
by ajc
I played Knights of Mars. I enjoyed it although I got stuck at the part where the guy in the middle of the lake is supposed to turn into a key.

I just downloaded super archeologist simulator. Very cool. I died in the Aztech Temple but I was just giving it a quick go before bed. Very well done boards though.

Re: Could we bring ZZT back?

Posted: Wed Sep 30, 2015 12:15 pm
by bitbot
ajc wrote:Of the people reading/participating in this topic, are any of you actively working on a game?
Nomad wrote:i am
So am I. So as long as there are a couple of us, at least there is some community which isn't dead right?
Right on!

I'm gathering ideas for a board for ZZTV (our community project) which is simply a teaser for SZZTLAND. If ZZTV fizzles out, at least I can drop it there.

Re: Could we bring ZZT back?

Posted: Wed Sep 30, 2015 1:32 pm
by ajc
Does that mean there will be a ZZTV12?

Re: Could we bring ZZT back?

Posted: Wed Sep 30, 2015 10:21 pm
by bitbot
I don't see why not.

We're currently on 11.2.

Show us what you got.

Re: Could we bring ZZT back?

Posted: Thu Oct 01, 2015 11:40 am
by ajc
I'll get to work on something for ya right away.

Edit: I have played enough ZZTV to get the general idea of how this goes. But about how many boards should this be? I'm looking for a max figure.

Thanks.

Re: Could we bring ZZT back?

Posted: Thu Oct 01, 2015 6:14 pm
by bitbot
Hmm that's a good question. IDK

I wonder if ZZT's board and world limits could be hexed out?

Re: Could we bring ZZT back?

Posted: Thu Oct 01, 2015 6:18 pm
by ajc
There is also an issue of how much the curator (you?) is willing to paste in and chain together. I'm going to start work with a 10 board max, which is a huge limit. If you come up with a different figure, slide me a line. I'll try to get something your way at the end of next week.

Re: Could we bring ZZT back?

Posted: Thu Oct 01, 2015 6:44 pm
by bitbot
Between 11-33 boards should be fine.

I will likely delegate the next volume.

Edit: Moving this conversation to the appropriate thread.

Re: Could we bring ZZT back?

Posted: Thu Nov 12, 2015 1:51 pm
by ajc
I haven't forgotten about this. I'm going to finish this next week.