true enough. though its been a while since i've been in a proper dos shell, running zzt in dosbox is about as good as it gets for me.
even tried blasting through city of zzt...kept messing up the jail with the bomb attempts ;)
currently im using mootools to do any 'class' based programming in zzt (makes handling the animals and other objects a little cleaner) so keep an eye on the github link in the OP, ill be posting up some code as soon as i clean things up a bit and get some more content working. im trying to get the player going so i can finally explore and test things as i go.
zzt on the web
Moderators: Commodore, Zenith Nadir
Re: zzt on the web
just posted up some more code changes on github...should be proper for setting up a small server and testing things. im doing everything locally on my machine with a wamp stack, so nothing fancy needed. a lighthttpd or something similar should be enough to test locally. im still looking for a host somewhere that will let me share a little corner of their hard drive so i can post this up somewhere as i work on it.
- Dr. Dos
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- Posts: 1772
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Re: zzt on the web
Looks pretty neat! Your readme mentions "hiding" the player on the title screen, but the player isn't hidden, it gets replaced with a monitor which is what detects the keypresses for About, Editor, and that sort of thing.
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Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.