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ZZTV11 RELEASED!

Posted: Wed Dec 26, 2012 1:44 am
by bitbot
Image

Re: ZZTV11

Posted: Wed Dec 26, 2012 6:50 pm
by Dr. Dos
You're sick.

Re: ZZTV11

Posted: Wed Dec 26, 2012 7:19 pm
by Commodore
Gentlemen! (Ladies?) The legacy of ZZTV continues. This time I've enlisted help. Bitbot here is the man (as has already been demonstrated), and with his valuable assistance, there's no way it can take six years!

Give me your stuff you cranky old men. Board boards and more boards. Art. Stories. Magic. Kittens. Games! We'll take your crappy poetry too! Just get it on a zzt board and get it into my inbox. Do it. DO IT NOW! Do it later... Don't do it, just do it!

Submit to my e-mail, or bitbot's.

jddgames at yahoo dot com

Release date is on critical mass basis. We'll see how fast and furious (or not) submissions come in.

Observe the greatness of ZZTV's illustrious past and get inspired.
http://zzt.org/upload//zztvX.zip
http://zzt.org/zgames/z/zztv9.zip
http://zzt.org/zgames/z/zztv8.zip
http://zzt.org/zgames/z/zztv7.zip
http://zzt.org/zgames/z/zztv6.zip
http://zzt.org/zgames/z/zztv-5.zip
http://zzt.org/zgames/z/zztv4.zip
http://zzt.org/zgames/z/zztv3.zip
http://zzt.org/zgames/z/zztv2.zip
http://zzt.org/zgames/z/zztv-1.zip

Dos: :poop:

Re: ZZTV11

Posted: Wed Dec 26, 2012 7:35 pm
by BobP
I'm in.

#getitontonight

Re: ZZTV11

Posted: Wed Dec 26, 2012 9:24 pm
by Quantum P.
I will totally do a thing!

But I have to think of a channel name first.

Re: ZZTV11

Posted: Thu Dec 27, 2012 1:39 am
by bitbot
omg!!! ZZTV11. I'm soo in.

#9

Re: ZZTV11

Posted: Thu Dec 27, 2012 6:13 am
by Quantum P.
Unless I can think of a better name, put me down for #hoosegow

Re: ZZTV11

Posted: Fri Dec 28, 2012 6:14 pm
by Commodore
bitbot wrote:#9
-"We want information...information... Information!"
-"Who are you?"
-"The new number 2"
-"Who is number 1?"
-"You are number 6"
-"I AM NOT A NUMBER! I AM A FREE MAN!"
-"AHAHAHAHAHAHA!"

Re: ZZTV11

Posted: Thu Jan 03, 2013 9:08 am
by VinceP
sign me up

#YOLO

Re: ZZTV11

Posted: Sun Jan 06, 2013 9:36 pm
by Saxxon
Welp. None of the stuff I've started really ever made it far. I could probably cobble it together for this.

#KidRoyalty

What's your policy on the use of external text files? In order to cut down on world size, that is. And possibly make text editing easier.

Re: ZZTV11

Posted: Tue Jan 08, 2013 2:41 pm
by bitbot
Saxxon wrote: What's your policy on the use of external text files? In order to cut down on world size, that is. And possibly make text editing easier.
I'd like to see everything packed into one large world but that requires an external simulator like Lyon.

Any objections?

Re: ZZTV11

Posted: Tue Jan 08, 2013 7:27 pm
by Commodore
I'm a traditionalist. so I'd like to see it compatible with vanilla zzt, more opportunity for title screens I say! Also I write this from my crashed windows net-book which was resurrected with a free copy of linux. Quantum P runs a mac, so it might exclude him. I do like the idea of a huge one, there's plenty of room for both.

If you want to hotlink to external files within a zzt game, that it fine. The files will be included.

Re: ZZTV11

Posted: Wed Jan 09, 2013 6:34 am
by Quantum P.
I am both a Mac user and a traditionalist. :)

Re: ZZTV11

Posted: Thu Jan 10, 2013 4:00 am
by Dr. Dos
Reminder that ZZT can read text files with "!-filename;Normal hyperlink text".

I have no idea what happens if you load a massive file that would hit ZZT's memory limits, but that can always be an option.

Re: ZZTV11

Posted: Thu Jan 10, 2013 6:27 am
by Commodore
Back in the day, my liver hurtz had an idea to make a program that detected when a text file was opened, to play an external wav or mp3. I wish that had panned out.