ZZT Maps
Moderators: Commodore, Zenith Nadir
Re: ZZT Maps
Hi! I'm willing to take requests if anyone wants to see what their game (or just any specific game, but probably your game) looks like.
- bitbot
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Re: ZZT Maps
Wowzers.
I would request my own LINK II but compared to these vast and colorful worlds it's just a grain of sand.
Thank you for the wonderful contribution!
I would request my own LINK II but compared to these vast and colorful worlds it's just a grain of sand.
Thank you for the wonderful contribution!
- Dr. Dos
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Re: ZZT Maps
Fred 2 I recall having a massive overworld.zorkboy wrote:Hi! I'm willing to take requests if anyone wants to see what their game (or just any specific game, but probably your game) looks like.
A lot of these are really beautiful and especially interesting since it's so unlikely that anybody ever saw how their world looked as a whole.
Edit: Would you be willing to post the source anywhere? I've messed around with Python and ZZT in the past and it might also be interesting to see something that lets you exempt boards for games that are more split into sections (Deceiving Guidance comes to mind here).
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Re: ZZT Maps
Cool stuff! I was going to say wartorn might be cool, but thinking back, it's mostly connected by passages. How about flimsy's version of town of zzt?
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Re: ZZT Maps
Hi guys,
I didn't get a chance to work on these before leaving town for the holidays. I'll make some maps for the requested games no problem and will work on getting the Python script in a state that would make sense to someone else— I don't have much experience with Python, though, so it'll probably be pretty gross :P
I didn't get a chance to work on these before leaving town for the holidays. I'll make some maps for the requested games no problem and will work on getting the Python script in a state that would make sense to someone else— I don't have much experience with Python, though, so it'll probably be pretty gross :P
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Re: ZZT Maps
Ooh, make a map of Cannibal Island.
Both of them!
Both of them!
Re: ZZT Maps
That looks amazing, might as well request how my Metal Gear Solid game looks like, it can be found here.
viewtopic.php?f=18&t=3283
That is the latest version
viewtopic.php?f=18&t=3283
That is the latest version
Re: ZZT Maps
This is a very neat project. :)
Re: ZZT Maps
Thanks everyone! Sorry this took ages to get back to— life has been kind of crazy recently and now it looks like we're going to have to move (but for happy reasons) in the next month and a half or so.
Anyway, requests:
https://dl.dropbox.com/u/64774/CANNIBAL-001.png
https://dl.dropbox.com/u/64774/CNBLISLE-010.png
One more thing: DrDos, I could put the source code I wrote online, but unfortunately it won't work without some code that Adam Parrish wrote to handle the zztlib2/ctypes stuff and I'm not sure if he wants to release it. If he ever releases pyzzt or whatever it'd be called, then I'll consider releasing this too. Sorry!
Anyway, requests:
Are you talking about Link's Adventure II? That's the closest thing I can find in the archive. If not, give me a link so I can check it out!bitbot wrote:Wowzers.
I would request my own LINK II but compared to these vast and colorful worlds it's just a grain of sand.
Thank you for the wonderful contribution!
Good call! https://dl.dropbox.com/u/64774/FRED2GLD-000.pngDr. Dos wrote:Fred 2 I recall having a massive overworld.
Not seeing this in the archive either, a little help?Commodore wrote:Cool stuff! I was going to say wartorn might be cool, but thinking back, it's mostly connected by passages. How about alexis's version of town of zzt?
Sure!Baby Bonnie Hood wrote:Ooh, make a map of Cannibal Island.
Both of them!
https://dl.dropbox.com/u/64774/CANNIBAL-001.png
https://dl.dropbox.com/u/64774/CNBLISLE-010.png
The game looks pretty cool! Unfortunately since you're using passages to connect between boards my script can't auto-generate a map out of it.q2k2k wrote:That looks amazing, might as well request how my Metal Gear Solid game looks like
One more thing: DrDos, I could put the source code I wrote online, but unfortunately it won't work without some code that Adam Parrish wrote to handle the zztlib2/ctypes stuff and I'm not sure if he wants to release it. If he ever releases pyzzt or whatever it'd be called, then I'll consider releasing this too. Sorry!
- Baby Bonnie Hood
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Re: ZZT Maps
Oh yeah, that's cool.
Janson's Island is a 404, though.
Re: ZZT Maps
Whoops! Fixed. It doesn't have quite as big of an "overworld" though...
Re: ZZT Maps
*POW* *CLANK* *PING*
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Re: ZZT Maps
Oh god, is that Town what I think it is?