LINK II
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Re: LINK II ZZT
For the record, this game is virtually finished and is now in the alpha phase... After this weekend I'm going to need a little break from all this. I'm totally spent.
I'll be sharing a segment for the bkbkzzt event and will post here! It'll be nice to play someone else's game for a change. :)
I'll be sharing a segment for the bkbkzzt event and will post here! It'll be nice to play someone else's game for a change. :)
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Re: LINK II ZZT
All the hard stuff is done.
Bare with me while I iron out the wrinkles... Go fish! Had to simplify this to save space and minimize bugs. Anyway here it is, as promised.
Edit 1: Reuploaded. For best results, use Lyon.
Edit 2: Added top coat
Edit 3: Added splashing effect
Edit 4: All bugs fixed (needs restock)
Edit 5: Finalized
Bare with me while I iron out the wrinkles... Go fish! Had to simplify this to save space and minimize bugs. Anyway here it is, as promised.
Edit 1: Reuploaded. For best results, use Lyon.
Edit 2: Added top coat
Edit 3: Added splashing effect
Edit 4: All bugs fixed (needs restock)
Edit 5: Finalized
Last edited by bitbot on Sat Jun 16, 2012 1:21 pm, edited 5 times in total.
Re: LINK II ZZT
I love the fish pictures on a successful catch, it really sells it. It's a nice little engine. It's not any more complicated than it needs to be. The animation of the hook and the bobber seems natural and looks cool. With the music on top, it really has a lot of class.
*POW* *CLANK* *PING*
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Re: LINK II ZZT
Thanks. Indeed, this is no fishing simulator. I do intend to give it a final polish especially the fish art, but you get the idea. I'm just glad the damn thing works.Commodore wrote:I love the fish pictures on a successful catch, it really sells it. It's a nice little engine. It's not any more complicated than it needs to be. The animation of the hook and the bobber seems natural and looks cool. With the music on top, it really has a lot of class.
Earning rupees by catching fish, smashing pots and throwing bushes should be more enticing than +gems.
Re: LINK II ZZT
The engine doesn't restock the pond, so is there more than one fishing hole in the game?
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Re: LINK II ZZT
Ah, good catch! (no pun) That should be easy. Fish goes char 32, back south and reappears on reentry. Thanks for the constructive criticism.Commodore wrote:The engine doesn't restock the pond, so is there more than one fishing hole in the game?
Re: LINK II ZZT
There maybe should be some sort of monetary risk involved too, like it costs a certain amount for five casts or something.
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Re: LINK II ZZT
Perfect! 10 Rupees per cast... Cool.Commodore wrote:There maybe should be some sort of monetary risk involved too, like it costs a certain amount for five casts or something.
Week 24 (5 months)
Latest Version 0.97a
To be concluded...
Last edited by bitbot on Sat Jul 07, 2012 2:20 pm, edited 1 time in total.
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Re: LINK II ZZT
You know, I might just whip out a ZZT and give this game a spin.
Re: LINK II ZZT
Yeah this is looking tastily impressive.
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Re: LINK II ZZT
Thanks for the kind words fellas.
Progress has been slow cause I've been on vacation over a month... but I'm refreshed and ready to push this out the door!
Only 8 things left on my TODO list.
Progress has been slow cause I've been on vacation over a month... but I'm refreshed and ready to push this out the door!
Only 8 things left on my TODO list.
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Re: LINK II ZZT
25 weeks today, Friday the 13th.
Build 100 (Version 1.0a)
Check back soon for an early beta release.
Build 100 (Version 1.0a)
Check back soon for an early beta release.
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Re: LINK II ZZT
man, this looks so awesome.
very links awakening in the best way
but mostly, I'm just really impressed with what you've made ZZT accomplish
very links awakening in the best way
but mostly, I'm just really impressed with what you've made ZZT accomplish