#alligned workaround?
Posted: Thu Dec 22, 2011 6:17 am
Hi there. I've been lurking for a bit and decided to sign up.. I used to zzt a long time ago, however i never released anything.. so I guess i am a newbie, hence the name. I'd started tinkering with zzt recently (for my own amusement mainly) and was wondering..
Is there any way to block the aligned command? has anyone figured that out? I've tried the "edge of board" blocks, as well as even the glitch block that the player skips over.. none of them seem to work.. I'm working on a maze, and some parts I need to check if the player is aligned with key places, but since it registers anywhere parallel to the player.. it kind of limits where he can really go without setting it off in the wrong spots.
eg. two corridors side by side. you walk down one, if you are detected there, something happens. if i use the #alligned command to do the detecting, then it goes off in both corridors. any ideas?
Thanks!
Is there any way to block the aligned command? has anyone figured that out? I've tried the "edge of board" blocks, as well as even the glitch block that the player skips over.. none of them seem to work.. I'm working on a maze, and some parts I need to check if the player is aligned with key places, but since it registers anywhere parallel to the player.. it kind of limits where he can really go without setting it off in the wrong spots.
eg. two corridors side by side. you walk down one, if you are detected there, something happens. if i use the #alligned command to do the detecting, then it goes off in both corridors. any ideas?
Thanks!