DirectZZT - Remake of ZZT
Posted: Sun Sep 25, 2011 10:23 am
Hello guys,
I almost thought this great site was never coming back up, but fortunately, I've been wrong! Great to see the site is back alive :)
Alright so now I have to rewrite my post. I hope I can rewrite it, so let's try...
DirectZZT is a remake of ZZT. I've put that in bold because it's no pure clone. It actually comes with its own unique ideas, so it doesn't fully qualify as a clone. The ZZT-interoperability-stuff is cloned, but the rest not ;)
Anyways, the important stuff now.
Some points have "partially" written behind them, meaning that they aren't quite finished, owing to its Pre-Alpha stage (you may help me out on those to get them done faster).
Some points have "upcoming" written behind them, meaning that they are planned and will be introduced later (you may help me with those as well).
- Written in C# and using XNA (may be ported to other technology like OpenGL later)
- Imports .zzt Files (partially)
- No SuperZZT support (maybe it comes some day; you may contribute to this)
- Interprets ZZT-oop (partially)
- Comes with own, more powerful Powerscript scripting language, fixing many shortcomings of ZZT-oop (partially, upcoming). Powerscript will also be enhancable, meaning that it will accept extensions so it is unlimited in its feature set.
- Networking mechanisms: play your worlds (either ZZT or DirectZZT ones) over the wire for up to 16 players (partially, upcoming) in different game modes (survival, coop, ...) (upcoming)
- Modernized graphical style, using textures instead of a charset (partially)
- Each world may come with its own texture set, sounds etc. (partially, upcoming)
- More board objects (partially)
- Less limitations
The game is currently under development by me. I can not stress this out enough: I'm very happy about anyone contributing anything to this game, if someone likes. This is no one-man show. So if you'd like to help me out (even just a tiny bit), that's helping me more than you can imagine. Thanks :)
Either way, here is the link to the source:
http://code.google.com/p/directzzt/
There are currently no downloads available, so you have to compile it your own to play it.
You need Microsoft Visual Studio 2010 C# Express for coding, and Git for version control to get the source.
Thanks for you reading this. I always liked ZZT and I think I can contribute something to keep this game alive :)
Greetings,
ffw
I almost thought this great site was never coming back up, but fortunately, I've been wrong! Great to see the site is back alive :)
Alright so now I have to rewrite my post. I hope I can rewrite it, so let's try...
DirectZZT is a remake of ZZT. I've put that in bold because it's no pure clone. It actually comes with its own unique ideas, so it doesn't fully qualify as a clone. The ZZT-interoperability-stuff is cloned, but the rest not ;)
Anyways, the important stuff now.
Some points have "partially" written behind them, meaning that they aren't quite finished, owing to its Pre-Alpha stage (you may help me out on those to get them done faster).
Some points have "upcoming" written behind them, meaning that they are planned and will be introduced later (you may help me with those as well).
- Written in C# and using XNA (may be ported to other technology like OpenGL later)
- Imports .zzt Files (partially)
- No SuperZZT support (maybe it comes some day; you may contribute to this)
- Interprets ZZT-oop (partially)
- Comes with own, more powerful Powerscript scripting language, fixing many shortcomings of ZZT-oop (partially, upcoming). Powerscript will also be enhancable, meaning that it will accept extensions so it is unlimited in its feature set.
- Networking mechanisms: play your worlds (either ZZT or DirectZZT ones) over the wire for up to 16 players (partially, upcoming) in different game modes (survival, coop, ...) (upcoming)
- Modernized graphical style, using textures instead of a charset (partially)
- Each world may come with its own texture set, sounds etc. (partially, upcoming)
- More board objects (partially)
- Less limitations
The game is currently under development by me. I can not stress this out enough: I'm very happy about anyone contributing anything to this game, if someone likes. This is no one-man show. So if you'd like to help me out (even just a tiny bit), that's helping me more than you can imagine. Thanks :)
Either way, here is the link to the source:
http://code.google.com/p/directzzt/
There are currently no downloads available, so you have to compile it your own to play it.
You need Microsoft Visual Studio 2010 C# Express for coding, and Git for version control to get the source.
Thanks for you reading this. I always liked ZZT and I think I can contribute something to keep this game alive :)
Greetings,
ffw