WinZZT
Posted: Fri Aug 07, 2009 9:20 pm
I'm not sure whether I should post it here or the "clones and editors" section, but this is strictly speaking not a clone.
Either way, may I present WinZZT, an open-source project with the aim of creating a new and more feature rich ZZT.
The project uses C# with the .NET framework and is still in its infancy. While a lot of the basic stuff is done, some of the more advanced stuff... isn't done.
I'd like help (if not with coding, then maybe ideas and brainstorming) if you're interested.
I haven't been in touch with the "real" ZZT scene for quite some time, so I probably won't stay around these forums for very long - if you're interested, post here as soon as you can or, if you want, drop me a mail.
This is what it currently looks like, if you're interested.
Linky! (104kB exe)
(*Cough* Now if you'll excuse me, I'll go have a seizure due to the 20 very large and extremely flashy animations that flashed at me the entire time I was writing this. ;) )
Either way, may I present WinZZT, an open-source project with the aim of creating a new and more feature rich ZZT.
The project uses C# with the .NET framework and is still in its infancy. While a lot of the basic stuff is done, some of the more advanced stuff... isn't done.
I'd like help (if not with coding, then maybe ideas and brainstorming) if you're interested.
I haven't been in touch with the "real" ZZT scene for quite some time, so I probably won't stay around these forums for very long - if you're interested, post here as soon as you can or, if you want, drop me a mail.
This is what it currently looks like, if you're interested.
Linky! (104kB exe)
(*Cough* Now if you'll excuse me, I'll go have a seizure due to the 20 very large and extremely flashy animations that flashed at me the entire time I was writing this. ;) )