Posted: Thu Jul 21, 2011 11:02 pm
I need to know where to get these tests. :o
For the 10 i used, TESTS1.ZZT in the tyger 0.76 fileSaxxon wrote:I need to know where to get these tests. :o
Despite having so many changes, I don't know of anything that's fixed by it, sans parts of ZZT Encyclopedia. We're getting further in running Little Square Things, too! I wonder if Aura works now that I fixed #put?0.77 beta
+ Added the Be True to ZZT option to Tyger.cfg
+ Began work on #put bottom-row bug emulation (only when Be True to ZZT = True)
* Attempted fixing the #try issue
* Attempted fixing the #put issue
* Fixed hyperlinks
* Made #send more ZZT-compilant (still won't pass the insane label checks, though)
* Fixed a certain Nadir-game-specific issue (anti-clone check?)
* I think this makes #if handled as correctly as it gets. SIGH.
* Made almost never used 10-flag #if stuff handled correctly (thanks GM!)
/ Fixed randint handling to be Dr_Dos-compilant
http://zzt.64pixels.org/Tyger078.zip0.78 beta
+ Added the Koopo duplicator bug. (Slightly buggy, may be. Hmm.)
* Fixed "#if alligned" giving false and crashing the game.
* Tyger-specific worlds (header 0x3141 and not 0xFFFF) will never Be True To ZZT now
* Added 11th flag bug simulation (if Be True To ZZT = True)
* Fixed a very, very, VERY horrible set of #if bugs introduced in 0.76 (I'll proof-read code next time.)
* Added a workaround for Little Square Things's too much spaces (TODO: Write proper code to handle it)
/ Little Square Things works completely now!