Tyger
Moderator: Terryn
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- Pikachu Power!
- Posts: 18
- Joined: Wed Mar 16, 2005 4:23 am
- Contact:
We have been pretty off topic since the last page, actually..EuphoriaZZTer wrote:Oh man, I SO got that wrong in my head. And the funny thing is, the same thing as that holds for my last name. The "j" sounds like a "y". Oh well. back on topic now, I s'pose.Kjorteo wrote:The trick is that the J makes a Y sound.
kyour-TAY-oh.
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
is Tyger pronounced Tiger or Tigger
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
- asiekierka
- YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
- Posts: 223
- Joined: Sat Sep 10, 2005 10:06 am
Tyger 0.70! Yep, I forked it.
Here's a changelog:
Here's the download: http://zzt.64pixels.org/Tyger070.zip
Here's a changelog:
As you can see, this ups the compatibility by a fair bit. (Still needs working dupes. And non-broken blinks. And unbugged conveyors.)0.70 beta
+ Added Android compatibility! (yet to package the APK)
+ Added #take jump support! (not tested thoroughly)
+ Ported spinning guns and tigers from Lyon! (Why didn't Tyger include tigers)
* Fixed a few bugs that popped up here and there.
* Fixed bears.
Here's the download: http://zzt.64pixels.org/Tyger070.zip
- asiekierka
- YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
- Posts: 223
- Joined: Sat Sep 10, 2005 10:06 am
I forbid anyone to say I'm the best until I add centipedes.
Or conveyors.
Anyway, Tyger 0.75: http://zzt.64pixels.org/Tyger075.zip
Changelog:
Or conveyors.
Anyway, Tyger 0.75: http://zzt.64pixels.org/Tyger075.zip
Changelog:
0.75 beta
+ Added duplicators!
* Worked around a SendJump not-checking-the-closest-match bug (fixes LIFECOLL.ZZT and probably a lot more)
* Fixed a devastating bug in #take.
* Fixed an Android pause bug in message boxes.
* Fixed Darkness! TORCHES WORK FOR REAL NOW
- asiekierka
- YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
- Posts: 223
- Joined: Sat Sep 10, 2005 10:06 am
I feel like removing bugs now. Any games you know of that don't like Tyger? I know DUNGEONS.ZZT doesn't like something in drawboard... will work on that.Kjorteo wrote:Goodness, this is some quick progress being made here.
Here's a pic of what's implemented:
EDIT: Purple and green colors mean great things. Blue mean good things. Yellow with cyan mean good enough things. Yellow, red and black mean BRB CODING
EDIT2: Don't go at me "YOU STOLE DR_DOS'S NAME", or I will switch to Ruffyan. or Ruffnyan, even better.
- asiekierka
- YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
- Posts: 223
- Joined: Sat Sep 10, 2005 10:06 am
Progress on GreaseMonkey's non-label-related ZZT-OOP tests. Earlier it only passed test 8.
Test 9 should be easy to fix, Test 4 will take a while, Test 2 is hard and Test 10 is insane.
Also, Test 1 is broken (only works correctly when k is set, judging from debug output). At least we've got 5/10 right. :D
- asiekierka
- YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
- Posts: 223
- Joined: Sat Sep 10, 2005 10:06 am
Tyger 0.76!
9/10 tests passed, all correctly (IIRC)
DOWNLOAD: http://zzt.64pixels.org/Tyger076.zip
EDIT: Tyger 0.77 is going to make #if perfect (perfect enough). I'll also try to make it pass Test 10.
0.76 beta
+ Added #send self:[label]
* Fixed a lot of ZZT-OOP bugs (thanks GreaseMonkey!)
* Fixed a direction-related bug.
9/10 tests passed, all correctly (IIRC)
DOWNLOAD: http://zzt.64pixels.org/Tyger076.zip
EDIT: Tyger 0.77 is going to make #if perfect (perfect enough). I'll also try to make it pass Test 10.