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Fake walls that look like solids?

Posted: Tue May 26, 2009 8:32 am
by Ceri JC
I was just wondering if anyone knew whether or not it was possible to make walls which look the same as the (default/original shade of) blue solid walls, but function just like fake walls (or empty spaces in general) for the purposes of
#if blocked
detection from adjacent squares.

I've checked several STKs, but can only find these for the additional colours (that the STKs/KevEdit introduce). Anyone know how to do this or a game/stk where there is a tile like this I can swipe?

Thanks in advance.

Posted: Tue May 26, 2009 10:45 am
by Zenith Nadir
if you take a flashing blue on dark blue fake wall and view zzt through blinkx (a program that makes all blinkies look like light coloured backgrounds), you can do this.

otherwise, you are out of luck. blinkx is available here http://zzt.org/zgames/b/blinkx.ZIP

Posted: Tue May 26, 2009 10:53 am
by Ceri JC
Thanks for that. I think I will just change the existing solids to normals and use solids to denote something else where this won't matter. I'll check out blinkx anyway as I'm sure I'll come across things in future where this is useful.

Posted: Mon Jun 15, 2009 7:20 pm
by Teabone
Or you could change the Solids to Deep Blue Text Solid. Which is just the 32 character or 255 character of Text. You can use dark blue on dark blue fake to simulate.

Posted: Thu Jun 18, 2009 9:20 am
by Zenith Nadir
monday: 1 new post, nps says "more" in the paulguy comic thread
tuesday: 1 new post, t-bone posts something i didn't read because everything he says can be translated as "dhhhhhhhuuuuurrrrrrrrhhhhhrrrrr GGGGGGGGGUUUUUUUUUHUUUUUURRRRRRRRRRRRRRR DUUUUAAAAAAAAARRRRRRGGGGHHHHHHHHHHHHH DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDRRRRRRRRRRRRRRRRRRRRRRRRUUUUUUUUUUUUUUUUUUUUUUUUU
AAAAAAAAAAAAAAAAAAAAAAAAUUUUUUUUUUUUUUUUUURRRRRRRRRRRHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HUUURRRRRRRRRRRRRRRRRRHHHHHHHHHHHHHHHHHH!!!!!!!!!!! BLLLRUUURRRRRRRHHHHHHHHHHH!!!!!!!!!!!!! GLLLLLLLRRRRRRRGGGHHHH DDDHHHHHUUUUURRRRRRRRR
"
wednesday: no new posts
thursday: i complain about the boards. oh hey rob p is logged in too. i never did write that one thing.

ZZT Is Dead

Posted: Thu Jun 18, 2009 1:54 pm
by Zenith Nadir
zamros should finish "don't get cornholed". that will save zzt. a game about a homosexual zombie plague.

Posted: Thu Jun 18, 2009 5:19 pm
by Commodore
seconded

Posted: Thu Jun 18, 2009 7:27 pm
by Quantum P.
I've been meaning to post something ZZT-related, but I haven't finished it yet. Maybe tonight...

(It's not a game, so don't get your hopes up.)

Posted: Fri Jun 19, 2009 8:40 am
by Commodore
too late!

Posted: Sat Jun 20, 2009 5:39 am
by Quantum P.
Also, Dr. Dos has been programming some awesome stuff recently, and it looks at least partially compatible with ZZT.

Posted: Sat Jun 20, 2009 7:57 am
by Commodore
and he's been doing it behind our backs!

(i rarely look at ljs)

I've got some heady progress done on my cat game, it's about double the size the demo was.

Posted: Sat Jun 20, 2009 11:48 am
by RobertP
There is hope after all.

Posted: Sat Jun 20, 2009 11:55 am
by Zenith Nadir
Awesome

Posted: Sat Jun 20, 2009 5:51 pm
by Dr. Dos
lj always will be the best place to post.

Posted: Sun Jun 21, 2009 12:52 am
by superbowl shuffle
I'm doing stuff too.