ZZT games that make you nostalgic
Posted: Mon Apr 20, 2009 7:47 am
Up until about 7 or 8 years ago, I was playing ZZT pretty much daily on a 486 running Windows 3.1. I would play the same ZZT games over and over, only every now and then downloading a new one. Maybe that's why I get so nostalgic about those games I played, regardless of their quality.
Anyway, here's two that have been on my mind recently:
Invasion ZZT
Aliens abduct your dog, and it's up to you and your friends to save the day--because your parents won't be any help! The graphics are so-so, and the writing has issues, but the game has its moments. It's even funny at times! I just played it this afternoon, and I noticed a pretty strong world peace/save the environment message, which somehow went right past me when I was younger.
Secret Agent Joe Moe
Unlike Invasion ZZT, I haven't played this one recently, but I can remember playing it a lot. You're a secret agent who does secret agent stuff like infiltrate secret bases, go up into space, and thwart the plans of bad guys. I'm pretty sure there's a vaguely futuristic plot, but I can't remember it being terribly important to the gameplay. Maybe I just wasn't paying attention.
Those two games remind me of times past, but that's not the only reason I like them. I like them because they couldn't be anything but ZZT games. These are games that were made up as the author went along (to varying degrees), games where the main characters are involved in adventures of mild plausibility, where clichéd plots are not as important as the side-adventures they tie together. Expansive games that ramble on for board after board, each board a product of love by some aspiring programmer a decade ago. Games made to please one's self and a few friends, games which truly capture the spirit of the medium. Games with bedrooms and toilets!
Anyway, which ZZT games take you back?
Anyway, here's two that have been on my mind recently:
Invasion ZZT
Aliens abduct your dog, and it's up to you and your friends to save the day--because your parents won't be any help! The graphics are so-so, and the writing has issues, but the game has its moments. It's even funny at times! I just played it this afternoon, and I noticed a pretty strong world peace/save the environment message, which somehow went right past me when I was younger.
Secret Agent Joe Moe
Unlike Invasion ZZT, I haven't played this one recently, but I can remember playing it a lot. You're a secret agent who does secret agent stuff like infiltrate secret bases, go up into space, and thwart the plans of bad guys. I'm pretty sure there's a vaguely futuristic plot, but I can't remember it being terribly important to the gameplay. Maybe I just wasn't paying attention.
Those two games remind me of times past, but that's not the only reason I like them. I like them because they couldn't be anything but ZZT games. These are games that were made up as the author went along (to varying degrees), games where the main characters are involved in adventures of mild plausibility, where clichéd plots are not as important as the side-adventures they tie together. Expansive games that ramble on for board after board, each board a product of love by some aspiring programmer a decade ago. Games made to please one's self and a few friends, games which truly capture the spirit of the medium. Games with bedrooms and toilets!
Anyway, which ZZT games take you back?