making zzt even more annoying with vertical halfsteps
Posted: Wed Feb 07, 2007 8:50 pm
making zzt even more annoying with vertical halfsteps
step 1: surround player with objects running at cycle one that send directional messages to an object named "pc."
step 2: plot an object with this script:
...And you now control a square that moves about the same distance horizontally as it does vertically.
This is becoming a common question from me, but are there any games out there that use the same general idea? Maybe for world maps or tunnels or something?
step 1: surround player with objects running at cycle one that send directional messages to an object named "pc."
step 2: plot an object with this script:
Code: Select all
@pc
#cycle 1
#end
:s
#if blocked s #if low end
#if low x1
#x2
:x1
#clear low
#char 223
?s
#end
:x2
#set low
#char 220
#end
:x3
#set low
#char 220
?n
#end
:x4
#clear low
#char 223
#end
:n
#if blocked n #if not low end
#if low x4
#x3
:e
?e
#end
:w
?w
#end
This is becoming a common question from me, but are there any games out there that use the same general idea? Maybe for world maps or tunnels or something?