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Between Heaven and Hell by Madguy
Posted: Tue Oct 10, 2006 5:27 am
by tapeworm
Posted: Tue Oct 10, 2006 5:38 am
by Commodore
I'll download it when I get off a mac.
so did you make it with gamemaker or what?
Posted: Tue Oct 10, 2006 5:48 am
by tapeworm
I didn't make it--it's by Madguy (Matt Dabrowski). I think he used
AGAST.
Posted: Tue Oct 10, 2006 10:37 am
by Dr. Dos
Fuck.
Why didn't I make this thread like a month ago?
Posted: Tue Oct 10, 2006 3:54 pm
by Quantum P.
Awesome. I hope I can either find a PC or get it running under Wine.
Awesome.
Posted: Tue Oct 10, 2006 7:28 pm
by Commodore
oh crap right. Somehow madguy/tapeworm/cly5m got all jumbled in my brain.
Posted: Wed Oct 11, 2006 4:34 am
by Schroedingers Cat
Why is a simple platformer 150mb? Cave Story was less than a meg.
Posted: Wed Oct 11, 2006 9:28 pm
by Quantum P.
The graphics probably take up more space, being of a higher resolution and being true color rather than having a 256 color pallete. I think there's voice acting, also.
Posted: Thu Oct 12, 2006 2:05 am
by Dr. Dos
I think it's the source engine itself.
Like how Game Maker rapes your memory because it loads EVERYTHING right at the start instead of when it's needed.
AGS made Aftershocked like 60mb and that's a basic adventure game with midi music and probably jpg backgrounds.
Also DH&H is glitchy for me. Probably because it hates Win2000 already so no matter what I do sound doesn't sync, but then parts fuck up and I had to ask him for the password to the next section so I could proceed and I should get around to doing that.
Posted: Thu Oct 12, 2006 2:05 pm
by tapeworm
Dr. Dos wrote:Like how Game Maker rapes your memory because it loads EVERYTHING right at the start instead of when it's needed.
Note: This is optional in Game Maker.
Dr. Dos wrote:Also BH&H is glitchy for me. Probably because it hates Win2000 already so no matter what I do sound doesn't sync, but then parts fuck up and I had to ask him for the password to the next section so I could proceed and I should get around to doing that.
I'm also on Windows 2000, and I was unable to play Aftershocked, but this one worked fine for me. That said, I had to get my password, quit, and then restart the game every so often because of slowdown. Apparently, nothing ever leaves memory. I got through the whole game with no other real technical issues, though.