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ZZT: #endgame. A 'contest' lasting the entire summer.

Posted: Mon May 22, 2006 2:20 am
by skullie
Come one, come all!

Details at http://endgame.rocketjump.org/

unannounced - madtom

Posted: Mon May 22, 2006 3:32 am
by Ando
Sounds good. I'm in.

Posted: Mon May 22, 2006 8:02 am
by Commodore
well if ando's doing it why the hell not.

Posted: Tue May 23, 2006 12:35 am
by ajc
Sounds like a lot of fun. I'll worry about getting signed up later.

Posted: Sat May 27, 2006 7:00 am
by JDMSonic
I wonder what all the old-timers have been up to. :) This is my 10th anniversary of leaving ZZT, so what the hey - I'm in.

Posted: Sat May 27, 2006 10:11 am
by MadTom
I signed up, I didn't want to do the whole anonymous thing. I'm working on Spire. It should be a pretty good (probably) last ZZT game, I guess.

Posted: Wed May 31, 2006 6:03 am
by superbowl shuffle
I like this idea.

Posted: Wed May 31, 2006 8:15 am
by Zenith Nadir
i made a title screen and have the slightest iota of an idea, but i'm not going to formally announce anything until i have at least five boards done.

Posted: Fri Jun 02, 2006 1:59 am
by Dr. Dos
I just made this thread an announcement.

Also I have an idea but I need to think of a reason why you'd want to increase you intelligence in the game (it's mostly action which is what makes it difficult)

Posted: Fri Jun 02, 2006 2:16 am
by JDMSonic
By "increase your intelligence" you mean as if it were a stat?

A thought:

Make it so there are certain things you have to do - get open a locked door, hack a computer panel, etc. etc. depending on your world setting - that leave you vulnerable. Assuming the player's the one moving around and not an engine, make it so the player has to stand still (stay in contact with the object he's working on) and can't shoot (turn all his ammo into torches temporarily or something like that) while he's doing the action.

Then make it so the 'intelligence' stat decreases the time required to work on those, making the player less vulnerable in those crucial moments.

Other options include intelligence being used to open up different routes through the level, a-la Deus Ex. Set in modern times? Hack open an otherwise locked door, etc. Fantasy setting? Able to decipher magic runes or something, cast some sort of spell that opens up alternate paths.

Posted: Sun Jun 04, 2006 6:52 am
by ghettoflower
This contest seems to be absolutely nothing about nothing. I for one don't support it. All it seems to do is promote ZZT and at the same time talk about closure. ZZT's been maxed out in my eyes. Every time I wanna touch ZZT it's for gameplay-free story board games, since i've seen too many games where gameplay seems to be a pointless timewaster, or to a game that's so difficult that nobody wants to even complete (see commando exorcist by quantum p).

ZZTMan in Business Bob's arguement has been thwarted. The only arguement he had is that you can't edit games in SuperZZT.. SuperZZT hasn't even been mentioned so that's why i'm unable to support this. SuperZZT is the one gcs that's claimed complete and hasn't been drenched in nothing but filth and has so many tools that the editing is simply automated. The only fun left in ZZT lies in SuperZZT. Scrolling levels, and bigger anatomy. No other gcs has come close to it. Megazeux tried, but it failed for being so wannabe. I present this evidence of a greater SuperZZT:
http://viovis.chaosnet.org/util/szzt40.zip

Place the ultimate ZZT-related binary in the downloads and I'll consider.

-vivi

Posted: Sun Jun 04, 2006 8:47 am
by MadTom
what

Posted: Sun Jun 04, 2006 3:40 pm
by Commodore
no external editor makes fail nowadays.

szzt's editor sucks.

Posted: Sun Jun 04, 2006 4:22 pm
by MadTom
http://hillofants.com/zu/wiki/index.php ... ZT:Endgame

It would be good if skullie were to add to/correct this for me. I also added a node to distinguish it from Dr. Dos' old contest.

Posted: Sun Jun 04, 2006 5:06 pm
by ajc
ghettoflower said:
blah blah blah blah...