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make a game
Posted: Mon May 08, 2006 6:37 am
by Alexis Janson
make a game
it's the make a game challange here's how it works
you have two 3x3 squares enclosed in solid walls and you have to make it so the first square can be turned into look like the second one
the player is in it
and you have to make it so it takes the most number of moves
only allowed is stuff without stats
i can make one that takes 37 moves beat that
Posted: Mon May 08, 2006 3:58 pm
by Ellypses
Need a visual example.
Posted: Mon May 08, 2006 7:28 pm
by Alexis Janson
Posted: Mon May 08, 2006 9:43 pm
by Alexis Janson
UPDATE: my record of 37 has increased to 41
Posted: Tue May 09, 2006 12:27 am
by Dr. Dos
I'll give it a try.
Does shooting a breakable wall count as a move?
Posted: Tue May 09, 2006 3:53 am
by Alexis Janson
yes
Posted: Tue May 09, 2006 2:05 pm
by TTTPPP
I thought I'd done it, but then rechecked the rules, and unfortunately mine was just lions and bears...
...so anyway really interesting challenge! I'm struggling to beat 31 (or 33 depending on what's allowed to be in the end position).
Can I clarify that a move is either the player moving a square, or the player shooting a bullet? Also that the player starts the scenario as they would start the game (ie. no ammo).
The only other thing I want to check is that programmed objects aren't allowed anywhere on the board (otherwise you can make use of the "alligned" flag).
Posted: Tue May 09, 2006 7:07 pm
by Quantum P.
TTTPPP wrote:The only other thing I want to check is that programmed objects aren't allowed anywhere on the board (otherwise you can make use of the "alligned" flag).
That's thinking "outside the box".
Sorry, couldn't help myself
Posted: Tue May 09, 2006 7:12 pm
by Dr. Dos
I hate this.
Posted: Tue May 09, 2006 7:34 pm
by Alexis Janson
TTTPPP wrote:I thought I'd done it, but then rechecked the rules, and unfortunately mine was just lions and bears...
...so anyway really interesting challenge! I'm struggling to beat 31 (or 33 depending on what's allowed to be in the end position).
The positions of statless items and the player.
TTTPPP wrote:
Can I clarify that a move is either the player moving a square, or the player shooting a bullet? Also that the player starts the scenario as they would start the game (ie. no ammo).
Right. Using a torch would count as a move too, but since there's no way to make that necessary it's irrelevent.
TTTPPP wrote:
The only other thing I want to check is that programmed objects aren't allowed anywhere on the board (otherwise you can make use of the "alligned" flag).
They're not allowed period.
Posted: Wed May 10, 2006 5:24 pm
by TTTPPP
I managed 41 - hooray! I was actually a bit disapointed with the simplicity of my solution. Why didn't I spot that earlier?
How about the following follow-up: Exactly the same as before, but now no two squares may contain the same tile at the start.
I've managed 36.
Posted: Wed May 10, 2006 7:09 pm
by Dr. Dos
I got 14 but I have a plan now.
Nevermind player clones have stats.
Posted: Wed May 10, 2006 8:11 pm
by Ando
This thread makes me smile and stuff.
Posted: Fri May 12, 2006 2:45 pm
by Alexis Janson
TTTPPP wrote:I managed 41 - hooray! I was actually a bit disapointed with the simplicity of my solution. Why didn't I spot that earlier?
How about the following follow-up: Exactly the same as before, but now no two squares may contain the same tile at the start.
I've managed 36.
I can only get 32, how'd you do it?
Posted: Sat May 13, 2006 10:45 pm
by TTTPPP
Well by different tile I meant a tile with different char or colour. Which prevents you using the:

approach. (As different colours means you can pick up all the keys at once).
Instead I came up with:

Which is notably faster than the alternating left right doors in three colours because you need an extra move to shoot the wall.