Bullet Bob and Bullet Bill SLOW TIME
Posted: Wed Nov 09, 2005 2:01 am
I got bored and slowed down ZZT. First with Bob.
@bob
#cycle 1
:stop
#end
:touch
#bob:touch
#touch
It takes about 13 Bobs to get results. At 15 the lag makes a noticable difference. At 20 it gets annoying. And for the hell of it, at 90 Bobs it takes 2 seconds for a bullet to placed on the screen and 7 seconds for the bullet to move a single space.
I made Bob's slowmotion something you could toggle with this:
#cycle 1
:loop
#if slowmo x
#loop
:x
#bob:touch
:y
#if not slowmo z
#y
#end
:z
#bob:stop
#loop
Then I tried out Bill. Bill is much more effective object # wise to get result, but he rapes a counter to get his results.
@bill
#cycle 1
#end
:touch
#give score 32767
#take score 32767
#bill:touch
With 3 bills there's a slight lag like 13 or 15 Bobs. 5 Doesn't seem to make a difference either. 10 Bills seems like 20 Bobs. Then for the hell of it I filled the rest of my screen and tried 132 Bills. 6 seconds for a bullet to move 1 space. Granted this was a bullet already in motion and timed with the system clock.
http://zzt.org/Dr_Dos/billbob.brd
I don't know what use this can be, it slows everything down. Bullet Time I guess but the controls lag just as much so you can't really get an advantage.
I also remember doing this awhile ago changing empties to solid. This had a side effect of a seizure and death. It also made the board unwalkable half the time.
@bob
#cycle 1
:stop
#end
:touch
#bob:touch
#touch
It takes about 13 Bobs to get results. At 15 the lag makes a noticable difference. At 20 it gets annoying. And for the hell of it, at 90 Bobs it takes 2 seconds for a bullet to placed on the screen and 7 seconds for the bullet to move a single space.
I made Bob's slowmotion something you could toggle with this:
#cycle 1
:loop
#if slowmo x
#loop
:x
#bob:touch
:y
#if not slowmo z
#y
#end
:z
#bob:stop
#loop
Then I tried out Bill. Bill is much more effective object # wise to get result, but he rapes a counter to get his results.
@bill
#cycle 1
#end
:touch
#give score 32767
#take score 32767
#bill:touch
With 3 bills there's a slight lag like 13 or 15 Bobs. 5 Doesn't seem to make a difference either. 10 Bills seems like 20 Bobs. Then for the hell of it I filled the rest of my screen and tried 132 Bills. 6 seconds for a bullet to move 1 space. Granted this was a bullet already in motion and timed with the system clock.
http://zzt.org/Dr_Dos/billbob.brd
I don't know what use this can be, it slows everything down. Bullet Time I guess but the controls lag just as much so you can't really get an advantage.
I also remember doing this awhile ago changing empties to solid. This had a side effect of a seizure and death. It also made the board unwalkable half the time.