Page 1 of 3

hex editing in zzt

Posted: Wed Mar 23, 2005 8:21 am
by ghettoflower
Just to clarify, I am going through ZZT when I so feel like it, the exe, and changing around some stuff searching for the characters and colours of certain things like sharks and bombs and players and the like. Not always successful, but I've found a few things, and hope to find more in order to fill up the void of the more useless binary hacks such as the removal of hte one-time messages that even a preschooler could find and change without a hex editor.. I'm lookin for stuff you could customize to fit ZZT to a t, I found SHARK and the duplicator colour... and PLAYER so far.. You could change the shark from the ^ to whatever you want, even change it so it blinks by default.

I'll look for stuff like Forest and bomb and key next.. Oh man, if only there was a way to make the forest sound the way it does in superzzt.. Wait, anywway, here are the goods... Have fun with this, and I'll add to it accordingly...

UHH, long story short, i found so much stuff, that i made a big document for it... but since it got big and needed bolded stuff and it didn't look good in this window, i put it here..

http://viovis.chaosnet.org/us.html

Posted: Wed Mar 23, 2005 1:02 pm
by Zenith Nadir
one thing that bothers me about zzt's default settings is that the sharks are grey, and the water is flashing blue on grey, and when you put sharks in it they look like blobs

it must have been kind of annoying back when stk didn't exist, though i guess you could steal the flashing white on blue water from the DEMO.ZZT file.

Posted: Wed Mar 23, 2005 4:52 pm
by Commodore
that's what i did. Always wondered why the water never looked like it did in the demo.

Posted: Wed Mar 23, 2005 8:11 pm
by Dr. Dos
me too.

I rememeber at like the very end of zzt.exe's garbage there's the linewall and star chars.

okay, pretty much got the rest

Posted: Thu Mar 24, 2005 3:33 am
by ghettoflower
http://viovis.chaosnet.org/us.html
This has the addresses for the rest.. pretty much everything else.. I've found em all pretty much.. found the noises too, but haven't put all that up yet, but you can mute the dupe noises, they're on

005110 50 9A 29 13 F3 08 88 46 FD 89 EC 5D CA 0E 00 0A
005120 30 02 32 02 34 02 35 02 37 02 04 18 01 16 01 55

change the bold to 00 and This'll get rid of the noises, and the silent gap shouldn't be too in there. changing the 02's to 01's wouldn't hurt either.
..

Anyway, zzt's what you make of it.. you can do about anything, sky's the limit.

Posted: Thu Mar 24, 2005 3:37 am
by Zandor 12
Wow. You rock, good sir.

Posted: Thu Mar 24, 2005 4:41 am
by MadTom
That's pretty awesome.

ah, thanks

Posted: Sat Mar 26, 2005 12:49 am
by ghettoflower
stars, and transporter i found. thanks, you've found something i can use. line wall too though? i can use that too! I'll give credit... Not that it matters, since what does is that the information gets out, but nevertheless, someone noted that at the end of the file there's some gimmes as far as stuff goes. don't even need a hex editor for em they're so obvious.

Blue Water :o

Posted: Wed Jun 15, 2005 7:02 am
by Teabone
Zenith Nadir wrote:one thing that bothers me about zzt's default settings is that the sharks are grey, and the water is flashing blue on grey, and when you put sharks in it they look like blobs

it must have been kind of annoying back when stk didn't exist, though i guess you could steal the flashing white on blue water from the DEMO.ZZT file.
I remember waaaaay back when i first saw that beautiful stream of blue waters in DEMO.ZZT...

Was a total WTF moment! And like the most of you, i did the same and ripped that water straight from DEMO.ZZT and planted it deep into all my games :p

"No more metallic looking water! YAY time for some more realistic looking water!" haha (er... ZZT realistic?)

When i found out how to make my own color things (using the #change/#put/#become commands) and then later on found out aboot STK... it was surely the greatest ASCII ORGASM EVER!

Re: Blue Water :o

Posted: Wed Jun 15, 2005 10:20 am
by Quantum P.
Teabone wrote:it was surely the greatest ASCII ORGASM EVER!
Prepare for immediate acceptance into the community.

Posted: Wed Jun 15, 2005 4:16 pm
by Dr. Dos
He's right!

Also don't revive dead threads. Unless they have ascii orgasms.

Posted: Wed Jun 15, 2005 7:02 pm
by superbowl shuffle
Hey guyz, guess what.







ascii orgasm

Posted: Thu Jun 16, 2005 10:16 am
by FSFunky
i heard there were orgasms of the ascii variety in this thread

Posted: Thu Jun 16, 2005 6:23 pm
by VinceP
I easily found all the directions in ZZT-OOP. I changed them around so you could change 'n' to something for whatever reason and it would be a valid direction. yay. dunno why you'd wanna do it but what the hell

directions are from:
00ADF0 to 00AE40. i wont type out the bytes exactly 'cause it would take too long.

also i found #IF conditions like #IF any/'flag' set etc

00BBB0 to 00BE0

i haven't tested those to see if zzt will still work properly after changing them. so test.

whatever

:adomisfreewareyoudontneedacrackorserialnumbertopl :adomisfreewareyoudontneedacrackorserialnumbertopl :adomisfreewareyoudontneedacrackorserialnumbertopl

Posted: Fri Jun 17, 2005 12:07 am
by nps
It's Sam Vinci!!!