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How do i use zzm music files

Posted: Mon Mar 14, 2005 9:02 pm
by 940
How do i use .zzm music files. I mean like, how do i actually incorporate them into a game?

Posted: Mon Mar 14, 2005 9:08 pm
by Zenith Nadir
you have to import them through kevedit or zztae, i think.

Posted: Mon Mar 14, 2005 9:11 pm
by 940
So pretty much press keys in kevedit till it makes music, got it.
Image

Posted: Mon Mar 14, 2005 9:28 pm
by FSFunky
oh those wacky rich people and their reconstructive plastic surgeries

Posted: Mon Mar 14, 2005 11:13 pm
by 940
So.. can anyone <i> actually </i> tell me how to use .zzm music in games? I mean, SOMEONE must know.

Posted: Tue Mar 15, 2005 12:42 am
by Zenith Nadir
i don't because i never use kevedit or zztae!

Posted: Tue Mar 15, 2005 9:02 pm
by MadTom
I love ZZM files. It's a shame they were never very popular.

When in a program or text editor in KevEdit, press Alt+M. Navigate until you find the ZZM file you want, and select it. Then choose the song from the file (so it needs titles) and it will be imported with #play code.

Note that it doesn't include /idles or anything else to keep the music running smoothly, like loops - just the musical code

Z2 doesn't have many ZZM files, and a lot of them are pretty bad. (I had the soundtrack to GREED up there a while ago). If you want better music you're better to download games by people like WiL, Viovis, or jojoisjo and rip the stuff from their games using ZZTMRIP.

I don't know if or how this works in ZZTAE, but I'd recommend you use KevEdit over ZZTAE anyway.

Oh, and "Hi!"

Posted: Tue Mar 15, 2005 9:07 pm
by Dr. Dos
hey a few years ago i was like IF I WANTED MUSIC IN MY GAMES I'D JUST TAKE IT FROM #PLAY

and wil and EVERYBODY ELSE was FURIOUS

the younger generation is spoiled. :drussrox:

Posted: Tue Mar 15, 2005 10:00 pm
by 940
thanks thats really helpful

Posted: Wed Mar 16, 2005 7:11 am
by MadTom
Dr. Dos wrote:hey a few years ago i was like IF I WANTED MUSIC IN MY GAMES I'D JUST TAKE IT FROM #PLAY

and wil and EVERYBODY ELSE was FURIOUS

the younger generation is spoiled.
Oh, well, what I meant was that if he wanted to see how it worked.

Posted: Wed Mar 16, 2005 3:47 pm
by 940
yeah, it didnt work, i brought up an object and tried to upload, but it doesnt add any code

Posted: Sun Mar 20, 2005 1:31 pm
by MadTom
Make sure you're using KevEdit's most recent version. 0.5.1 exists but it doesn't go beyond some very simple bug fixes, and hasn't yet been released. You should also check that the ZZM file you're using has titles for the songs.

Most, if not all, of the ZZM files available on Z2 will have titles, so you can take a look at them to see how it works.

You also press Alt+M while in the program editor, and not just on the main screen.

Posted: Sun Mar 20, 2005 9:05 pm
by Furry Jesus Freak
MadTom is so nice. He even helps people too lazy to read Kevedit's help files. :P :safe: By the way, welcome to the commune. All the other new ZZTers never seem to post. :(

Posted: Sun Mar 20, 2005 10:48 pm
by 940
im making a platform game, any body got music that is mario-like but not the actually mario music? I pretty much suck at music which was why i was gonna use zzm in the first place.

Posted: Wed Mar 23, 2005 4:37 am
by ghettoflower
you could just go in the zzm file... paste "#play " before each line and copy/paste it in too, but i'm not a big fan of zzms.. too constrictive, and the music plays better in zzt... something that sounds like mario but isn't? i don't get it. I can do some stuff... cause some damage.. i've lost some interest in zzt itself, but not superzzt or hexediting zzt.exe until it crashes, or plastic, though i haven't really liked plastic since version 1.035. But yeah, i still like makin #play stuff.