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Dealing with #put
Posted: Fri Oct 15, 2004 9:34 pm
by Hayabusa
Aight- I got this guy right he goes
@guy
#cycle 1
/i/i/i
#put n cyan blinkwall
------------------------------------------------
Is there anyway to have an object place an ACTIVE blinkwall?
Posted: Fri Oct 15, 2004 10:28 pm
by Dr. Dos
nope
Posted: Fri Oct 15, 2004 11:03 pm
by Zenith Nadir
no!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted: Sat Oct 16, 2004 1:05 am
by MadTom
Wrong forum, boi. This is for threads about full ZZT projects - take a look at the other threads in the forum.
Moved from ZZT Projects to ZZT General.
Posted: Sat Oct 16, 2004 2:14 am
by Furry Jesus Freak
Why do you want to #put blinkwalls? That sounds useless.
Posted: Sat Oct 16, 2004 3:02 am
by Hayabusa
I know it sounds ridiculous but I was wondering if it was possible for like a person to set up a force field in a sense. But yeah, I'll just do it some other way
Posted: Sat Oct 16, 2004 3:17 am
by Dr. Dos
@forceS
#cycle 1
#end
:shield
#put s white sliderns X12098102983109
#end
then one for the other directions.
then once they're all placed a change to solids normals (breakables if you WON'T shoot on the board), and water effect will work.
Posted: Sat Oct 16, 2004 8:02 am
by http://yahoo.com/
#put s white sliderns X12098102983109
wtf is that line =O
Posted: Sat Oct 16, 2004 12:52 pm
by FSFunky
Revvy wrote:#put s white sliderns X12098102983109
wtf is that line =O
I think Dos means to use that line as much as you want it, hence the x12014 part.
Posted: Sat Oct 16, 2004 11:41 pm
by Quantum P.
I actually thought Dos had discovered a new ZZT hack.
Posted: Sun Oct 17, 2004 4:34 pm
by Hayabusa
Does anyone remember in Gregory Janson's "Code Red 3" the jail scene. The force field is very similar to that. Using objects. No greg had it be when the force field went off it simply become #char 32 and moved south. And there is enough room to do that. I on the other had have no room for invisible objects to be moving around. Let me draw the size of the room for you. (I drew it with text but it didn't show up on the forum correctly so let me just post a pic. X=represents the player)
There is the room. The # stands for the visible force field "maker" or source if you would. Now I want your character to be told by an NPC to go wait up here. (X marks the Spot)
Once getting to that spot I will have objects that have the command #if alligned- and it will send a message to the npc that will walk towards the # then send it a message for it to Turn on. Now I need you to walk UP in to the space with the X so I can't have a line of invisible objects. And I thought of this what if I could have only ONE object just right of the force field dealy. But have that at #char 250 or something you can't see on black then when the force field sends gets the :on message and tells the force field to appear it sends the one invisible object to turn on and somehow duplicate it self east? Is that possible?
-Sorry my explanation doesn't make much sense cuz I just used the real pic instead. Sorry.
Cuz right now I have the force field programming completed and my mind is boggled. Is there any way to achieve this?
Posted: Sun Oct 17, 2004 10:07 pm
by superbowl shuffle
Yeah, you're explanation doesn't make sense. But uhh:
@object
#cycle 1
#end
:okay
#put e sliderew
#put e sliderew
#put e sliderew
#put e sliderew
#put e sliderew
#put e sliderew
#change sliderew forest
#change forest solid
#end
Posted: Sun Oct 17, 2004 10:13 pm
by Dr. Dos
welcome to slight variation of what dos said theater.
Posted: Mon Oct 18, 2004 1:24 am
by Hayabusa
See I get that but I wanted it to be an object. Cuz it's changing colors. I guess I could try a line but I liked linking dashes
Posted: Mon Oct 18, 2004 2:01 am
by Dr. Dos
when you make those sliders you have another object that's like
@colors
#cycle 1
:loop
#change white sliderew blue sliderew
#change blue sliderew white sliderew
#loop