Bullshattage!!

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Ellypses
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Bullshattage!!

Post by Ellypses »

Current Status:Blown Ego

v_vLong time so see. Like, what ever. Okey, look guys/furs/kobolds, I got this game that I've been in and out with seens '02 called Bust'n Shtuff. It's a cool fun game that I enjoy making stages for it and all exept one problem. ZZT hates me.=(. He's like, what th' heck, why don't you program like some newbie 'n some shat cuz I don't comprehend this complexy'ness.

So I program it to fix bug one week, then it spawn a new complete different crap bug, which causes me to say forget it and come back 6 months later and do the same thing.

Now, the question. ;_; Can you pweaze help me, with this hell spawn bug, my arse can't handle the abuse anymore. I'll upload it in the upload section if I have enough post.
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Stak
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Post by Stak »

In before everyone else.
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clecky
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Post by clecky »

I didn't read the post but R9FL FURRY
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Quantum P.
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Post by Quantum P. »

Um, welcome to the community. Or welcome back, if you've been here before.
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Aplsos
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Post by Aplsos »

I only bothered to play it until it crashed, but it may be the #bind command acting up. If you're going to use it heavily, you should bind stationary objects hidden in the board (that aren't going to be altered by the player) instead of ones actually in the field. Also, remember that bound objects share code, so a #zap on one will affect them all.

(mang i am in a help-full mood rite now <)>B )
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Dr. Dos
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Post by Dr. Dos »

WELCOME TO Z2.

Should you plan to stay my advice is simply don't take things seriously.

Now then. I HAVE NO IDEA WHAT APLSOS IS SAYING, but uh uploading would be your best bet. It'd be better if you had somewhere to use other than z2's upload if you can seeing as how that's meant for finished games/utilities.
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Apologies for the old post you may have just read.
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Ellypses
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Post by Ellypses »

O...M...G!!!

Current Status:A little red in the face.^^;;

DROP ALL #BINDZZ!!

Silly me. It makes perfect sence. If I...yes!! Only binding inactive objects. See, binding active objects with another active objects only f'up zzt's mind. If it's inactive, it only have one job to do and simply just BIND. Why did I ask? I guess if you have two games that got blown up by too many kilos in a board, you begin to get a little too paranoid.

THXBig Hug!

*Hug* *sigh* It really should take me two years to figure it out. What a bloody retard.
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Stak
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Post by Stak »

Livejournal is this way.
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Dr. Dos
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Post by Dr. Dos »

yeah the current status thing isn't the best thing ever.
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Mooseka
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Post by Mooseka »

*SHUGGLEZ* >:P~
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Post by 235 »

What the fuck you sound like a gangster furry.
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Zenith Nadir
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Re: Bullshattage!!

Post by Zenith Nadir »

hello jur! welcome to z2!!!!! i hope you enjoy your-

wait, wait a second.

current status; cynical and poisonous, mocking and sarcastic ^____________________________^
Jur wrote:v_vLong time so see. Like, what ever. Okey, look guys/furs/kobolds, I got this game that I've been in and out with seens '02 called Bust'n Shtuff. It's a cool fun game that I enjoy making stages for it and all exept one problem. ZZT hates me.=(. He's like, what th' heck, why don't you program like some newbie 'n some shat cuz I don't comprehend this complexy'ness.
Jur wrote:O...M...G!!!

Current Status:A little red in the face.^^;;

DROP ALL #BINDZZ!!

[...]

THXBig Hug!

*Hug* *sigh* It really should take me two years to figure it out. What a bloody retard.
wait nevermind i hate you already you fucking yiffmongering furry
he looked upon the world and saw it was still depraved :fvkk:

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