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I need a little help.

Posted: Sat May 29, 2004 3:28 pm
by DarkShadow
Hey, everyone.

Basically I ran into a little problem. I was working on my RPG engine thingy, for another battle, when I noticed that I have the wrong color object for the enemy. Right now he's blue, when he's supposed to really be grey. I wanted to know if there's a way I can change his color back to grey, without having to type everything out again. I'm also running ZZT in windows 98, thankfully, so if anything I guess I can just copy and paste everything? But I wanted to know this because since I'll be running windows xp soon, I know that you can't do that anymore?

Thanks.

Posted: Sat May 29, 2004 4:15 pm
by superbowl shuffle
Well, I think the easiest thing would be to copy the code into a txt file with as many lines as possible at a time. Then you can paste it all at once into a new object. To copy you put zzt into a window (alt enter) and click on what I think is a sort of rectangle and drag the mouse to highlight an area of code. There are two other buttons for copy and paste.

Other than that, all I can think of is maybe doing some tricks with the title screen. But the first method should work well so I won't bother explaining this one which will most likely not work.

Posted: Sat May 29, 2004 4:58 pm
by My Liver Hurtz
There's also external editors for this.

Open ZZTAE, load in your game and the board. Hover your cursor of your blue object, and press "g". Move your pattern location over to where your object is being shown, then press "c" to bring up the colour selector. Go to the colour you want, and press enter. The object in your pattern buffer should now be that colour. Press spacebar to replace your blue object with the new grey one you just modified - the code should still be there.

Posted: Sun May 30, 2004 1:42 am
by Will Sharber
Kevedit works just as well. Just go to the RPG engine board, highlight the desired object, press CTRL+T, go to color, click it, choose a color, click it, and breeeaaath.

Posted: Sun May 30, 2004 4:18 am
by Ryan Ferneau
It's the dreaded Will Sharber!!!!!!!!!!!!!!!!!!! Run!!!!!!!!!!!!!!!!!!!

Posted: Sun May 30, 2004 4:49 pm
by superbowl shuffle
External editors have made you all softies.

Posted: Sun May 30, 2004 5:55 pm
by My Liver Hurtz
I agree. I, quite truthfully, do not know how to use the normal ZZT Editor without conscious efforts to remember how to do things.

Meh.

Posted: Sun May 30, 2004 6:38 pm
by Aplsos
I use all three rather heavily, for the following reasons:

ZZT: Suprisingly, the only one with mouse support. Makes drawing curved scenery much easier.
ZZTAE: Probably the all-around best for graphics.
Kevedit: Quick, and can write ASCII characters in an object that ZZTAE can't.

Using the Fade/Gradient tools, however, is for cowards who deserve nothing better than death.

Posted: Sun May 30, 2004 7:39 pm
by Dr. Dos
I use ZZTAE and Kev-edit just for copying and pasting.

Posted: Sun May 30, 2004 9:51 pm
by Commodore
yeah, copy and paste is useful. I use kevedit for that, code, and editing stats. Otherwise I've got my own little toolkit I love very dearly.

Posted: Mon May 31, 2004 10:24 pm
by 519
I still use ZZT for everything.

The longest object I've ever transferred to a text file was the main operator/menu/randomizer/whatever of an battle engine I built a while back. That took a while.

Posted: Wed Jun 02, 2004 10:26 pm
by Zenith Nadir
pussies

all of you

Posted: Wed Jun 09, 2004 6:56 am
by 718
If you press enter twice on the object, all the code will be copied to the thing, then with an extrenal editor you can change the oclour and repaste the obejct

it hink

Posted: Wed Jun 09, 2004 11:02 am
by Commodore
IT HINK NO THANG

Posted: Wed Jun 09, 2004 2:58 pm
by superbowl shuffle
When I came to zzt general I saw all these orange pages and I was like 'How nice.' But really it's just one guy.