I need a little help.
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- DarkShadow
- Yes.
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I need a little help.
Hey, everyone.
Basically I ran into a little problem. I was working on my RPG engine thingy, for another battle, when I noticed that I have the wrong color object for the enemy. Right now he's blue, when he's supposed to really be grey. I wanted to know if there's a way I can change his color back to grey, without having to type everything out again. I'm also running ZZT in windows 98, thankfully, so if anything I guess I can just copy and paste everything? But I wanted to know this because since I'll be running windows xp soon, I know that you can't do that anymore?
Thanks.
Basically I ran into a little problem. I was working on my RPG engine thingy, for another battle, when I noticed that I have the wrong color object for the enemy. Right now he's blue, when he's supposed to really be grey. I wanted to know if there's a way I can change his color back to grey, without having to type everything out again. I'm also running ZZT in windows 98, thankfully, so if anything I guess I can just copy and paste everything? But I wanted to know this because since I'll be running windows xp soon, I know that you can't do that anymore?
Thanks.
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Well, I think the easiest thing would be to copy the code into a txt file with as many lines as possible at a time. Then you can paste it all at once into a new object. To copy you put zzt into a window (alt enter) and click on what I think is a sort of rectangle and drag the mouse to highlight an area of code. There are two other buttons for copy and paste.
Other than that, all I can think of is maybe doing some tricks with the title screen. But the first method should work well so I won't bother explaining this one which will most likely not work.
Other than that, all I can think of is maybe doing some tricks with the title screen. But the first method should work well so I won't bother explaining this one which will most likely not work.
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- My Liver Hurtz
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There's also external editors for this.
Open ZZTAE, load in your game and the board. Hover your cursor of your blue object, and press "g". Move your pattern location over to where your object is being shown, then press "c" to bring up the colour selector. Go to the colour you want, and press enter. The object in your pattern buffer should now be that colour. Press spacebar to replace your blue object with the new grey one you just modified - the code should still be there.
Open ZZTAE, load in your game and the board. Hover your cursor of your blue object, and press "g". Move your pattern location over to where your object is being shown, then press "c" to bring up the colour selector. Go to the colour you want, and press enter. The object in your pattern buffer should now be that colour. Press spacebar to replace your blue object with the new grey one you just modified - the code should still be there.
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I agree. I, quite truthfully, do not know how to use the normal ZZT Editor without conscious efforts to remember how to do things.
Meh.
Meh.
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- Aplsos
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I use all three rather heavily, for the following reasons:
ZZT: Suprisingly, the only one with mouse support. Makes drawing curved scenery much easier.
ZZTAE: Probably the all-around best for graphics.
Kevedit: Quick, and can write ASCII characters in an object that ZZTAE can't.
Using the Fade/Gradient tools, however, is for cowards who deserve nothing better than death.
ZZT: Suprisingly, the only one with mouse support. Makes drawing curved scenery much easier.
ZZTAE: Probably the all-around best for graphics.
Kevedit: Quick, and can write ASCII characters in an object that ZZTAE can't.
Using the Fade/Gradient tools, however, is for cowards who deserve nothing better than death.
r
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I use ZZTAE and Kev-edit just for copying and pasting.
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- Zenith Nadir
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