Help with objects
Posted: Sat Apr 24, 2004 9:19 pm
Ok, here is the low-down:
Im making a new side-scrolling game that I hope will be done before the end of May. Now, in this game the main element is stealth. Stealth will be your best bet to getting through this game alive. Now, since this is a side-scroller naturally Im using a engine, that means you'll be playing a char 2 out in the battle besides the 'real player'. Now, I want enemies in this game to have two modes; Routine Mode
Action Mode (action lol)
Now, in routine mode the enimes will not see you and follow their normal schedual and routines. Now I should explain what makes this game diffrent than any other side-scroller in ZZT ever made. In this game you can hide behinde objects, (and if there is a shadow), your suit, (which is a military fiction suit that can absorb shadows/darkness), making you temporarily invisible to the enimes. Now there is a maker at the side of the screen that tells you how invisible you are. Now, if they can see you clearly they will start to shoot, if they can sort of see you but can realy see what your doing they will run for the nearest alarm. Now here is the problem, how can I make it so the gaurds will do this when aligned with the 'fake player'. Can anyone help me?
Im making a new side-scrolling game that I hope will be done before the end of May. Now, in this game the main element is stealth. Stealth will be your best bet to getting through this game alive. Now, since this is a side-scroller naturally Im using a engine, that means you'll be playing a char 2 out in the battle besides the 'real player'. Now, I want enemies in this game to have two modes; Routine Mode
Action Mode (action lol)
Now, in routine mode the enimes will not see you and follow their normal schedual and routines. Now I should explain what makes this game diffrent than any other side-scroller in ZZT ever made. In this game you can hide behinde objects, (and if there is a shadow), your suit, (which is a military fiction suit that can absorb shadows/darkness), making you temporarily invisible to the enimes. Now there is a maker at the side of the screen that tells you how invisible you are. Now, if they can see you clearly they will start to shoot, if they can sort of see you but can realy see what your doing they will run for the nearest alarm. Now here is the problem, how can I make it so the gaurds will do this when aligned with the 'fake player'. Can anyone help me?