KevEdit question
Posted: Tue Mar 02, 2004 5:52 am
Is there a way for KevEdit to place passages in STK colors?
I have a Toolkit I made myself that has every animate thing in the game except Sharks, but they're all over black backgrounds. When I'm using the ZZT editor, I can make any color combination I need by placing these things over the right fakes. One of the disappointing features of KevEdit is that it ignores the fake's background color and just places things straight from your color scheme.
It's a little annoying, but since it doesn't destroy the tile underneath when doing that, I *could* live with it by just remembering to select the right background color in the first place so everything matches. However, to my knowledge, KevEdit can only place passages in the default ZZT colors. I can't copy/paste them from my kit, since all of those are over black, and KevEdit can't place things without ignoring the background color of the fakes they're over. This effectively equals no way to get a good selection of passage colors without importing someone else's kit over mine, equals =(.
Unless anyone here knows how to get KE to cooperate? If it could either place passages in STK colors the way it can place almost every other animate thing in the game, or allow me to place passages over fakes and get backgrounds from that, that would equal me being able to have a proper passage selection again, which equals not =(.
I have a Toolkit I made myself that has every animate thing in the game except Sharks, but they're all over black backgrounds. When I'm using the ZZT editor, I can make any color combination I need by placing these things over the right fakes. One of the disappointing features of KevEdit is that it ignores the fake's background color and just places things straight from your color scheme.
It's a little annoying, but since it doesn't destroy the tile underneath when doing that, I *could* live with it by just remembering to select the right background color in the first place so everything matches. However, to my knowledge, KevEdit can only place passages in the default ZZT colors. I can't copy/paste them from my kit, since all of those are over black, and KevEdit can't place things without ignoring the background color of the fakes they're over. This effectively equals no way to get a good selection of passage colors without importing someone else's kit over mine, equals =(.
Unless anyone here knows how to get KE to cooperate? If it could either place passages in STK colors the way it can place almost every other animate thing in the game, or allow me to place passages over fakes and get backgrounds from that, that would equal me being able to have a proper passage selection again, which equals not =(.