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Shadowrun Info

Posted: Wed Feb 04, 2004 9:13 pm
by 464
Ok .. almost done. Shall be like this so far. Only releasing demo with first area.

Skills: Reputation, Gun, Electronics (start at 1.. max at 3)
Weapons: 2 light pistols and 1 heavy pistol (light +1 to gun skill heavy +2)
Cyberdecks: your brother's cyberdeck

Weapons:
weapons add to gun skill and only hold so much ammo per clip. So the amount of ammo you get each time you buy a clip is determined by your weapon.

Armour
Your health is your armour. You start with 50. When you buy new armour your health is set to that amount.

Shadowruns
4 package deliveries
3 negotiation
1 ghoul hunt
1 matrix

Package deliveries you do just that. Negotiations you try and talk someone out of something. Ghoul hunts you go kick ghoul ass. Matrix you go into the matrix, usually trying to either crash the system or get files.

Cyberspace aka Matrix
You have a cyberdeck that has certain software depending on the deck. You use your programs to bypass ICs and access nodes in the system.
Everything else will be explained in help files/manual.

Questions and Other shit
What is the max size a board can be?
What is the max size a game can be?
Which uses more space, graphics or code?

Seeing as how there is a max size the game can be and the demo alone is gonna be 60kb or 70kb, and since I am going to have a minimum of 90 boards, I will have to put the game into parts while giving a password at the end of each part with 10 letters/numbers for flag transfer.

Posted: Wed Feb 04, 2004 10:20 pm
by 53
need beta testers?

Posted: Wed Feb 04, 2004 10:24 pm
by Mooseka
THIS IS THE THIRD THREAD DEVOTED TO THIS.

I'LL ALLOW IT TO LIVE, BUT NO MORE.

Posted: Wed Feb 04, 2004 10:54 pm
by Dr. Dos
Boards can be about 20K but they may commit suicide around 18+.
Fred 2 is the largest single file at 380KB but that's damn risky.
Code uses more space obviously. I think walls and statless stuff is like 1 byte.
You have a cyberdeck that has certain software depending on the deck. You use your programs to bypass ICs and access nodes in the system.
*Cough*Decker*Cough*

Posted: Wed Feb 04, 2004 11:08 pm
by 53
my boards usually crash at about 60K

Posted: Wed Feb 04, 2004 11:31 pm
by 464
Mooseka wrote:THIS IS THE THIRD THREAD DEVOTED TO THIS.

I'LL ALLOW IT TO LIVE, BUT NO MORE.
your wish is my command moose..

also one can't count.. nadir sent it to archived badness within the hour it was posted.

also yes 53 ... you can beta when I'm finished.

Posted: Thu Feb 05, 2004 4:21 am
by Zandor 12
Like Dr. Dos said, 380k is REALLY optimistic. You're pushing your luck at 300k, so once you're at 250 or so you should probably wrap things up on the current file.

53: You have the bestest computer in the history of forever. Are you Catfriedrice?

Posted: Thu Feb 05, 2004 5:59 am
by Zenith Nadir
Yes, he is.

Posted: Thu Feb 05, 2004 9:58 am
by MadTom
According to KevEdit's help file, the board limit is not 20kb (20480 bytes), it's actually somewhere around 20000 bytes. That's the point at which KevEdit starts to report board instability in the board dialog (press I), and it's usually almost exactly at that point that I start to experience problems.

It's also a matter of stability rather than an absolute limit, so there's no reason why a 19.5kb board might become unstable under certain circumstances (lots of #bind commands, perhaps).

Anything with stats, as Dr. Dos says, consumes quite a bit more memory, so you'll find that art boards consume a lot less, unless they use a lot of objects.

As far as the board sizes go, I like to avoid going over 250kb if I can, but I've never had any problems with gamefiles of, say, 280kb.

Posted: Thu Feb 05, 2004 9:57 pm
by Stak
ANOTHER WEEK, ANOTHER SHADOWRUN THREAD.

WHERE DOES IT END?

Posted: Thu Feb 05, 2004 10:00 pm
by 464
when you suck it long and hard Stak

Posted: Thu Feb 05, 2004 10:54 pm
by Dr. Dos
Stak would never be able to do that. You said "long" and hard. I'm using a loose interpretation of what classifies as hard there too :(

Posted: Fri Feb 06, 2004 12:44 am
by Homz
I can beta, if you still need people.

Posted: Fri Feb 06, 2004 3:24 pm
by 598
sounds... ambitious. i'd also be willing to beta, suh.

Posted: Sat Feb 07, 2004 6:27 pm
by 464
Shouldn't be longer than another week after WoZ. I really wanted to finish before the contest... o well.